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*Pathfinder & Starfinder
Revised Eldritch Knight
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<blockquote data-quote="Technik4" data-source="post: 1050530" data-attributes="member: 7211"><p><strong>wth?</strong></p><p></p><p>How is this the same class I'm looking at in the 3.5 DMG? The only thing that seems the same is the class list and the good BAB.</p><p></p><p>Advantages I like:</p><p></p><p>2 Good Saving Throws. This is like the Arcane Trickster and it makes sense. Coming from a fighter/wizard background you should get both saves (good).</p><p></p><p>Greater Combat Casting. Cool, not too powerful, but handy for someone who makes the checks a lot.</p><p></p><p>Things I don't like:</p><p></p><p>Requirements: Why require Combat Expertise? I mean, what does it have to do with an Eldritch Knight? Its also specifically a melee feat, and you felt the need to specify weapon focus with a melee weapon as well. Whats wrong with my archer/wizard also being an eldritch knight? Also since Im focusing and attuning just one weapon why do I need to know how to use the entire martial chain (or is that just a way to make sure I blow a level on a fighting class?).</p><p></p><p>Attune Weapon: This just feels too much like the spellsword (except with spellsword it was part of the flavor, here it just seems tacked on). Allowing it to incorperate somatic components is nice, but with 3.5 eschew materials most will have already taken that feat if they are going the martial route (imo) as it saves them the trouble a few levels earlier.</p><p></p><p>Casting in light armor. I mean, its light armor. First this infringes on the bard (who just got this ability in 3.5) who is a good candidate for either version of the prc (so basically the bard gains nothing) and second its such a blanked ability that there is no point not to get the best possible light armor you can. The spellsword version slowly gave you percentages. Finally since it is at 1st level its ripe for the picking by just taking 1 level of this prc then moving on.</p><p></p><p>Eldritch Celerity. How does this work exactly? Is it a spontaneous metamagic feat? If so how does a wizard make it take a slot one higher, a wizard prepares spells. He can't just quicken his mage armor and forget his invisibility spell can he? If he prepares it with celerity in advance can he still use it not in combat? As for a sorceror, how is this the one thing in the world that bypasses their full-round metamagic restriction? </p><p></p><p>Your issues stemmed from a lack of flavor, but you haven't really created much more flavor (imo). It seems more like a generic spellsword/bladesinger (for any type of weapon) and it gains more arcane spellcasting than either.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1050530, member: 7211"] [b]wth?[/b] How is this the same class I'm looking at in the 3.5 DMG? The only thing that seems the same is the class list and the good BAB. Advantages I like: 2 Good Saving Throws. This is like the Arcane Trickster and it makes sense. Coming from a fighter/wizard background you should get both saves (good). Greater Combat Casting. Cool, not too powerful, but handy for someone who makes the checks a lot. Things I don't like: Requirements: Why require Combat Expertise? I mean, what does it have to do with an Eldritch Knight? Its also specifically a melee feat, and you felt the need to specify weapon focus with a melee weapon as well. Whats wrong with my archer/wizard also being an eldritch knight? Also since Im focusing and attuning just one weapon why do I need to know how to use the entire martial chain (or is that just a way to make sure I blow a level on a fighting class?). Attune Weapon: This just feels too much like the spellsword (except with spellsword it was part of the flavor, here it just seems tacked on). Allowing it to incorperate somatic components is nice, but with 3.5 eschew materials most will have already taken that feat if they are going the martial route (imo) as it saves them the trouble a few levels earlier. Casting in light armor. I mean, its light armor. First this infringes on the bard (who just got this ability in 3.5) who is a good candidate for either version of the prc (so basically the bard gains nothing) and second its such a blanked ability that there is no point not to get the best possible light armor you can. The spellsword version slowly gave you percentages. Finally since it is at 1st level its ripe for the picking by just taking 1 level of this prc then moving on. Eldritch Celerity. How does this work exactly? Is it a spontaneous metamagic feat? If so how does a wizard make it take a slot one higher, a wizard prepares spells. He can't just quicken his mage armor and forget his invisibility spell can he? If he prepares it with celerity in advance can he still use it not in combat? As for a sorceror, how is this the one thing in the world that bypasses their full-round metamagic restriction? Your issues stemmed from a lack of flavor, but you haven't really created much more flavor (imo). It seems more like a generic spellsword/bladesinger (for any type of weapon) and it gains more arcane spellcasting than either. Technik [/QUOTE]
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