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Revised ELH Abominations
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<blockquote data-quote="Belzamus" data-source="post: 4963216" data-attributes="member: 61612"><p>Here's the Phaethon, and I must say, he is... <em>nasty</em>. I increased the Xixecal's CR to be closer to the Phaethon's, since I consider them about equal in difficulty, and 50 was just too low.</p><p> </p><p>The only thing I'm a little shaky on is his SLAs. I like the idea of them being meta-magicked inherently, but there's little precendet for it. I should probably update the Xixecal with that too...</p><p> </p><p><span style="font-size: 15px">Immortal Phaethon</span> </p><p> </p><p><strong>Gargantuan Outsider</strong> (Elemental, Evil, Extra-Planar, Fire, Ooze)</p><p> </p><p><strong>Hit Dice:</strong> 96d8 +5,472 (6,240 hp)</p><p><strong>Initiative:</strong> +20 (+12 Dex, +8 Superior Initiative)</p><p><strong>Speed:</strong> 120 ft., Burrow 120 ft.</p><p> </p><p><strong>Armor Class:</strong> 68 (-4 Size, +19 Deflection, +12 Dexterity, +4 Divine, +27 Natural)</p><p><strong>Flat-Footed:</strong> 56 <strong>Touch:</strong> 41</p><p> </p><p><strong>Base Attack/Grapple:</strong> +96/+143</p><p><strong>Space/Reach:</strong> 20 ft./10 ft.</p><p> </p><p><strong>Attack:</strong> 8 Pseudopod Slams +133 Melee Touch 4d8 +65 +4d8 Divine Fine 19-20/x3</p><p> </p><p><strong>Special Abilities:</strong> Devouring Flame, Divine Fire, Improved Grab, Scoria, Spell-Like Abilities, Swallow Whole, Summon Primal Fire Elemental, Telepathy</p><p> </p><p><strong>Special Qualities:</strong> Abomination Traits, Amorphous, DR 65/Epic and Lawful, Fast Healing 65, Legendary Constitution, Immunity to Fire, Regeneration 65, SR 110</p><p> </p><p><strong>Saves:</strong> Fort +111 Ref +66 Will +62</p><p><strong>Abilities:</strong> Str 72 Dex 34 Con 124 Int 8 Wis 26 Cha 48</p><p> </p><p><strong>Skills:</strong> Climb +134, Craft (Metal, Stone-Working) +33, Hide +55, Jump +114, Knowledge (Geography) +68, Listen +79, Move Silently +105, Search +102, Spot +108</p><p> </p><p><strong>Feats:</strong> Alertness, Cleave, Great Cleave, Improved Critical (Slam), Improved Initiative, Improved Natural Attack (Slam), Iron Will, Power Attack, Improved Sunder, Weapon Focus (Slam)</p><p> </p><p><strong>Epic Feats:</strong> Epic Potency (15), Epic Weapon Focus (Slam), Improved Critical Multiplier (Slam), Greater Sunder, Overcome Weakness (Cold), Power Attack Mastery, Superior Initiative, Superior Sunder, Suppress Weakness (Cold), Uncanny Power Attack</p><p> </p><p><strong>Alignment:</strong> Chaotic Evil </p><p><strong>Environment:</strong> Elemental Plane of Fire, Para-Elemental Plane of Magma, Volcanoes, Suns</p><p><strong>ECL:</strong> 108</p><p><strong>CR:</strong> 72</p><p> </p><p><strong>Combat</strong></p><p> </p><p>A Phaethon opens combat by summoning 3 Primal Fire Elementals and then launches salvos of Spell-Like Abilities before enemies close, at which point it engages in melee, Power Attacking with impunity. </p><p> </p><p><strong>Amorphous</strong></p><p> </p><p>A Phaethon’s laval nature makes it nearly impervious to physical harm. All physical attacks deal ½ damage to a Phaethon before Damage Reduction.</p><p> </p><p><strong>Devouring Flame</strong></p><p> </p><p>A Phaethon’s fire consumes those it touches. Any Fire Damage dealt by a Phaethon repeats itself in the next round.</p><p> </p><p><strong>Divine Fire</strong></p><p> </p><p>All Fire Damage dealt by a Phaethon is half normal fire and half Divine Energy that ignores immunity or resistance. </p><p> </p><p><strong>Improved Grab</strong></p><p> </p><p>If a Phaethon hits with a Pseudopod, it deals normal damage and attempts to start a Grapple as a Free Action without provoking an attack of opportunity. Phaethons can use Improved Grab on a Huge or smaller creature. A Phaethon has the option to conduct the grapple normally, simply maintaining a Pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful Grapple Check it makes during successive rounds automatically deals the damage listed for the Pseudopod. A Phaethon may act normally while maintaining the hold.</p><p> </p><p><strong>Immunities</strong></p><p> </p><p>Phaethons, being Abominations, Elementals, and Oozes, are immune to the following: Ability Damage, Ability Drain, Critical Hits, Death From Massive Damage, Energy Drain, Fire, Flanking, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning, and Spells of the Enchantment, Illusion, and Transmutation schools. </p><p> </p><p><strong>Scoria</strong></p><p> </p><p>Anyone striking a Phaethon takes 4d8 Divine Fire damage. Likewise, any blows that does not overcome the Phaethon’s Damage Reduction inflicts the difference on the weapon. Non-Magical weapons striking a Phaethon disintegrate instantly. </p><p> </p><p><strong>Spell-Like Abilities</strong></p><p> </p><p>Caster Level 100, DC 33 + Spell Level </p><p><strong>At Will-</strong> <em>Empowered Delayed Blast Fireball, Maximized Flame Strike, Meteor Swarm, Quickened Fireball, Widened Fire Storm, Extended Wall of Fire</em></p><p> </p><p><strong>Summon Primal Fire Elemental</strong></p><p> </p><p>Once per day, a Phaethon may summon 3 Primal Fire Elementals as a Standard Action.</p><p> </p><p><strong>Swallow Whole</strong></p><p> </p><p>A Phaethon can absorb opponents it holds with a second successful Grapple Check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d10 points of Bludgeoning Damage and 20d10 points of Divine Fire Damage each round they remain inside a Phaethon. Victims must make a successful grapple check to “swim” free of the living magma of the Phaethon.</p><p> </p><p><strong>Telepathy</strong></p><p> </p><p>A Phaethon may communicate mentally with any creature within 1,000 ft. that has a language.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 4963216, member: 61612"] Here's the Phaethon, and I must say, he is... [I]nasty[/I]. I increased the Xixecal's CR to be closer to the Phaethon's, since I consider them about equal in difficulty, and 50 was just too low. The only thing I'm a little shaky on is his SLAs. I like the idea of them being meta-magicked inherently, but there's little precendet for it. I should probably update the Xixecal with that too... [SIZE=4]Immortal Phaethon[/SIZE] [B]Gargantuan Outsider[/B] (Elemental, Evil, Extra-Planar, Fire, Ooze) [B]Hit Dice:[/B] 96d8 +5,472 (6,240 hp) [B]Initiative:[/B] +20 (+12 Dex, +8 Superior Initiative) [B]Speed:[/B] 120 ft., Burrow 120 ft. [B]Armor Class:[/B] 68 (-4 Size, +19 Deflection, +12 Dexterity, +4 Divine, +27 Natural) [B]Flat-Footed:[/B] 56 [B]Touch:[/B] 41 [B]Base Attack/Grapple:[/B] +96/+143 [B]Space/Reach:[/B] 20 ft./10 ft. [B]Attack:[/B] 8 Pseudopod Slams +133 Melee Touch 4d8 +65 +4d8 Divine Fine 19-20/x3 [B]Special Abilities:[/B] Devouring Flame, Divine Fire, Improved Grab, Scoria, Spell-Like Abilities, Swallow Whole, Summon Primal Fire Elemental, Telepathy [B]Special Qualities:[/B] Abomination Traits, Amorphous, DR 65/Epic and Lawful, Fast Healing 65, Legendary Constitution, Immunity to Fire, Regeneration 65, SR 110 [B]Saves:[/B] Fort +111 Ref +66 Will +62 [B]Abilities:[/B] Str 72 Dex 34 Con 124 Int 8 Wis 26 Cha 48 [B]Skills:[/B] Climb +134, Craft (Metal, Stone-Working) +33, Hide +55, Jump +114, Knowledge (Geography) +68, Listen +79, Move Silently +105, Search +102, Spot +108 [B]Feats:[/B] Alertness, Cleave, Great Cleave, Improved Critical (Slam), Improved Initiative, Improved Natural Attack (Slam), Iron Will, Power Attack, Improved Sunder, Weapon Focus (Slam) [B]Epic Feats:[/B] Epic Potency (15), Epic Weapon Focus (Slam), Improved Critical Multiplier (Slam), Greater Sunder, Overcome Weakness (Cold), Power Attack Mastery, Superior Initiative, Superior Sunder, Suppress Weakness (Cold), Uncanny Power Attack [B]Alignment:[/B] Chaotic Evil [B]Environment:[/B] Elemental Plane of Fire, Para-Elemental Plane of Magma, Volcanoes, Suns [B]ECL:[/B] 108 [B]CR:[/B] 72 [B]Combat[/B] A Phaethon opens combat by summoning 3 Primal Fire Elementals and then launches salvos of Spell-Like Abilities before enemies close, at which point it engages in melee, Power Attacking with impunity. [B]Amorphous[/B] A Phaethon’s laval nature makes it nearly impervious to physical harm. All physical attacks deal ½ damage to a Phaethon before Damage Reduction. [B]Devouring Flame[/B] A Phaethon’s fire consumes those it touches. Any Fire Damage dealt by a Phaethon repeats itself in the next round. [B]Divine Fire[/B] All Fire Damage dealt by a Phaethon is half normal fire and half Divine Energy that ignores immunity or resistance. [B]Improved Grab[/B] If a Phaethon hits with a Pseudopod, it deals normal damage and attempts to start a Grapple as a Free Action without provoking an attack of opportunity. Phaethons can use Improved Grab on a Huge or smaller creature. A Phaethon has the option to conduct the grapple normally, simply maintaining a Pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful Grapple Check it makes during successive rounds automatically deals the damage listed for the Pseudopod. A Phaethon may act normally while maintaining the hold. [B]Immunities[/B] Phaethons, being Abominations, Elementals, and Oozes, are immune to the following: Ability Damage, Ability Drain, Critical Hits, Death From Massive Damage, Energy Drain, Fire, Flanking, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning, and Spells of the Enchantment, Illusion, and Transmutation schools. [B]Scoria[/B] Anyone striking a Phaethon takes 4d8 Divine Fire damage. Likewise, any blows that does not overcome the Phaethon’s Damage Reduction inflicts the difference on the weapon. Non-Magical weapons striking a Phaethon disintegrate instantly. [B]Spell-Like Abilities[/B] Caster Level 100, DC 33 + Spell Level [B]At Will-[/B] [I]Empowered Delayed Blast Fireball, Maximized Flame Strike, Meteor Swarm, Quickened Fireball, Widened Fire Storm, Extended Wall of Fire[/I] [B]Summon Primal Fire Elemental[/B] Once per day, a Phaethon may summon 3 Primal Fire Elementals as a Standard Action. [B]Swallow Whole[/B] A Phaethon can absorb opponents it holds with a second successful Grapple Check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d10 points of Bludgeoning Damage and 20d10 points of Divine Fire Damage each round they remain inside a Phaethon. Victims must make a successful grapple check to “swim” free of the living magma of the Phaethon. [B]Telepathy[/B] A Phaethon may communicate mentally with any creature within 1,000 ft. that has a language. [/QUOTE]
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