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Revised ELH Abominations
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<blockquote data-quote="Belzamus" data-source="post: 4966152" data-attributes="member: 61612"><p>Here's the Umbral Blot, last of the ones I need for my Sidereals. I might still do a few more if I feel like it, these are a lot easier to make than Sidereals. (freaking ten-page stat writeups.)</p><p> </p><p>I'd hate to fight this thing. Seriously. It can be killed, but it would be hellishly difficult, I think.</p><p> </p><p>Oh, and emphasis on the "Umbral". These now hail from the dimension of Entropy and get oodles of nasty reality warping abilities. Somehow I managed to avoid giving them Permanent Damage, despite my obsession with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p><strong><span style="font-size: 15px">Immortal Umbral Blot</span></strong></p><p> </p><p><strong>Medium Construct</strong></p><p> </p><p><strong>Hit Dice</strong>: 140d20 +2,100 (4,900 hp)</p><p><strong>Initiative:</strong> +46 (+10 Dexterity, +28 Gravitic Mastery, +8 Superior Initiative)</p><p><strong>Speed:</strong> Fly 270 ft. (Perfect)</p><p> </p><p><strong>Armor Class:</strong> 83 (+10 Dexterity, +28 Gravitic Mastery, +35 Natural) </p><p><strong>Flat-Footed:</strong> 73 Touch: 48</p><p> </p><p><strong>Base Attack/Grapple:</strong> +70/+118</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p> </p><p><strong>Attack:</strong> Melee Touch +128 280d6 +Disintegrating Touch </p><p> </p><p><strong>Special Abilities:</strong> Antimatter Blast, Compression, Disintegrating Touch, Void Pulse, Vortex</p><p> </p><p><strong>Special Qualities:</strong> DR 140/--, Energy Immunity, Gravitic Mastery, Magic Immunity, Reconstitution, Unearthly Construction </p><p> </p><p><strong>Saves:</strong> Fort +63 Ref +73 Will +74 </p><p><strong>Abilities:</strong> Str 10 Dex 30 Con 0 Int 14 Wis 32 Cha 68</p><p> </p><p><strong>Skills:</strong> Hide +181, Listen +182, Move Silently +181, Spot +182 </p><p> </p><p><strong>Feats:</strong> Improved Initiative</p><p> </p><p><strong>Epic Feats:</strong> Epic Prowess (20), Improved Toughness (15), Superior Initiative </p><p> </p><p><strong>Alignment:</strong> Neutral </p><p><strong>Environment:</strong> Dimension of Entropy, Sites of Dimensional Bleeding, Space </p><p><strong>ECL:</strong> 141</p><p><strong>CR:</strong> 94</p><p> </p><p><strong>Combat</strong></p><p> </p><p><strong>Antimatter Blast</strong></p><p> </p><p>As a Standard Action, an Umbral Blot can emit a burst of destabilizing energy in a 375 ft. radius centered on itself. This effect deals 1d20 Antimatter Damage per Hit Dice of the target. A successful Reflex Save (DC 137) halves the effect.</p><p> </p><p><strong>Compression</strong></p><p> </p><p>An Umbral Blot generates a field of super-intense gravity about itself. Foes within a certain distance lose a percentage of their Hit Points each round as follows:</p><p> </p><p>• 10 ft: 1d10%</p><p>• 50 ft.: 1d6%</p><p>• 100 ft.: 1d4%</p><p>• 250 ft.: 1%</p><p> </p><p><strong>Disintegrating Touch</strong></p><p> </p><p>Anything touching an Umbral Blot is automatically Disintegrated unless it succeeds on a Fortitude Save (DC 137). Those making the save instead take 5d6 damage. This affects any weapon striking an Umbral Blot; if the opponent attacks with a Natural Weapon, they are subjected to the effect.</p><p> </p><p><strong>Energy Immunity</strong></p><p> </p><p>Umbral Blots are inimical to the natural elements. They are unaffected by Acid, Cold, Electricity, Fire, or Sonic Attacks, either natural or magical.</p><p> </p><p><strong>Gravitic Mastery</strong></p><p> </p><p>Umbral Blots bend space around them in a constantly fluctuating matter to give themselves an advantage. They gain a Gravitic Mastery Bonus to Armor Class, Attack Rolls, Initiative, Saving Throws, Skills Checks, and the DCs of special abilities equal to 1/5 their Hit Dice.</p><p> </p><p><strong>Magic Immunity</strong></p><p> </p><p>Umbral Blots are completely immune to any spell that allows Spell Resistance.</p><p> </p><p><strong>Reconstitution</strong></p><p> </p><p>An Umbral Blot is almost impossible to destroy. If reduced to 0 Hit Points, it simply reforms one round later at maximum Hit Points unless a Miracle or Wish spell is cast to keep it destroyed. It receives a Will Save to resist the affect. A Limited Wish spell may keep it from reforming for 1 round per Caster Level, though the Umbral Blot gets a new Will Save every round to shrug off the effect and reform.</p><p> </p><p><strong>Unearthly Construction</strong> </p><p> </p><p>Umbral Blots have d20 Hit Dice and receive maximum Hit Points per Hit Die. </p><p> </p><p><strong>Void Pulse</strong></p><p> </p><p>As a Full Round Action, an Umbral Blot may emit a Dead Magic Zone in a 375 ft. radius centered on itself that lasts for 4 rounds. This ability does not impede the Umbral Blot in any way.</p><p> </p><p><strong>Vortex</strong></p><p> </p><p>As a Full Round Action, an Umbral Blot may release the intense gravity hold it together, swirling outward in a vortex of destruction with a radius of 375 ft. centered on itself. This automatically deals its Melee Touch (including Disintegrating Touch) damage to all opponents within the burst radius. A Reflex Save (DC 137) negates the effect.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 4966152, member: 61612"] Here's the Umbral Blot, last of the ones I need for my Sidereals. I might still do a few more if I feel like it, these are a lot easier to make than Sidereals. (freaking ten-page stat writeups.) I'd hate to fight this thing. Seriously. It can be killed, but it would be hellishly difficult, I think. Oh, and emphasis on the "Umbral". These now hail from the dimension of Entropy and get oodles of nasty reality warping abilities. Somehow I managed to avoid giving them Permanent Damage, despite my obsession with it. ;) [B][SIZE=4]Immortal Umbral Blot[/SIZE][/B] [B]Medium Construct[/B] [B]Hit Dice[/B]: 140d20 +2,100 (4,900 hp) [B]Initiative:[/B] +46 (+10 Dexterity, +28 Gravitic Mastery, +8 Superior Initiative) [B]Speed:[/B] Fly 270 ft. (Perfect) [B]Armor Class:[/B] 83 (+10 Dexterity, +28 Gravitic Mastery, +35 Natural) [B]Flat-Footed:[/B] 73 Touch: 48 [B]Base Attack/Grapple:[/B] +70/+118 [B]Space/Reach:[/B] 5 ft./5 ft. [B]Attack:[/B] Melee Touch +128 280d6 +Disintegrating Touch [B]Special Abilities:[/B] Antimatter Blast, Compression, Disintegrating Touch, Void Pulse, Vortex [B]Special Qualities:[/B] DR 140/--, Energy Immunity, Gravitic Mastery, Magic Immunity, Reconstitution, Unearthly Construction [B]Saves:[/B] Fort +63 Ref +73 Will +74 [B]Abilities:[/B] Str 10 Dex 30 Con 0 Int 14 Wis 32 Cha 68 [B]Skills:[/B] Hide +181, Listen +182, Move Silently +181, Spot +182 [B]Feats:[/B] Improved Initiative [B]Epic Feats:[/B] Epic Prowess (20), Improved Toughness (15), Superior Initiative [B]Alignment:[/B] Neutral [B]Environment:[/B] Dimension of Entropy, Sites of Dimensional Bleeding, Space [B]ECL:[/B] 141 [B]CR:[/B] 94 [B]Combat[/B] [B]Antimatter Blast[/B] As a Standard Action, an Umbral Blot can emit a burst of destabilizing energy in a 375 ft. radius centered on itself. This effect deals 1d20 Antimatter Damage per Hit Dice of the target. A successful Reflex Save (DC 137) halves the effect. [B]Compression[/B] An Umbral Blot generates a field of super-intense gravity about itself. Foes within a certain distance lose a percentage of their Hit Points each round as follows: • 10 ft: 1d10% • 50 ft.: 1d6% • 100 ft.: 1d4% • 250 ft.: 1% [B]Disintegrating Touch[/B] Anything touching an Umbral Blot is automatically Disintegrated unless it succeeds on a Fortitude Save (DC 137). Those making the save instead take 5d6 damage. This affects any weapon striking an Umbral Blot; if the opponent attacks with a Natural Weapon, they are subjected to the effect. [B]Energy Immunity[/B] Umbral Blots are inimical to the natural elements. They are unaffected by Acid, Cold, Electricity, Fire, or Sonic Attacks, either natural or magical. [B]Gravitic Mastery[/B] Umbral Blots bend space around them in a constantly fluctuating matter to give themselves an advantage. They gain a Gravitic Mastery Bonus to Armor Class, Attack Rolls, Initiative, Saving Throws, Skills Checks, and the DCs of special abilities equal to 1/5 their Hit Dice. [B]Magic Immunity[/B] Umbral Blots are completely immune to any spell that allows Spell Resistance. [B]Reconstitution[/B] An Umbral Blot is almost impossible to destroy. If reduced to 0 Hit Points, it simply reforms one round later at maximum Hit Points unless a Miracle or Wish spell is cast to keep it destroyed. It receives a Will Save to resist the affect. A Limited Wish spell may keep it from reforming for 1 round per Caster Level, though the Umbral Blot gets a new Will Save every round to shrug off the effect and reform. [B]Unearthly Construction[/B] Umbral Blots have d20 Hit Dice and receive maximum Hit Points per Hit Die. [B]Void Pulse[/B] As a Full Round Action, an Umbral Blot may emit a Dead Magic Zone in a 375 ft. radius centered on itself that lasts for 4 rounds. This ability does not impede the Umbral Blot in any way. [B]Vortex[/B] As a Full Round Action, an Umbral Blot may release the intense gravity hold it together, swirling outward in a vortex of destruction with a radius of 375 ft. centered on itself. This automatically deals its Melee Touch (including Disintegrating Touch) damage to all opponents within the burst radius. A Reflex Save (DC 137) negates the effect. [/QUOTE]
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