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Revised fighter feats
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<blockquote data-quote="comrade raoul" data-source="post: 1808401" data-attributes="member: 554"><p>I'm considering revising the sorts of feats that fighters gain access to as fighter-specific feats, making the following changes: <ul> <li data-xf-list-type="ul">Weapon Specialization applies to <em>all</em> weapons with which the character has taken Weapon Focus.</li> <li data-xf-list-type="ul">Improved Critical's prerequisites are changed to "Fighter level 8th+, Weapon Focus", and provides the normal benefit (doubled threat range) with, again, all weapons with which the character has taken Weapon Focus. It also stacks with "keen" effects, as in 3.0e.</li> <li data-xf-list-type="ul">Greater Weapon Focus and Greater Weapon Specialization are eliminated. They are replaced with a new feat, "Weapon Mastery", which requires 12 fighter levels, Weapon Focus, Weapon Specialization, and Improved Critical; it provides an additional +1 attack and damage bonus.</li> </ul><p>The main effect of the new rules are to make fighters slightly more powerful and unusual. A fighter with maxed-out weapon feats deals one less point of bonus damage (+3 rather than +4) than he would have before the revisions, but he pays one fewer feat for the privilege. In addition, their now exclusive access to Improved Critical enables fighters to have larger threat ranges than other characters, which seems like a fighter-exclusive benefit that is nifty and unique in a way that other fighter-benefits have previously lacked. It also enables the more conceptually appealing and better balanced 3.0e crit-stacking rules while ensuring that very large threat ranges remain "special" in a sense.</p><p></p><p>The change to all of these feats to extent to every weapon that the character has taken Weapon Focus might be the most important change; it's motivated by the intuition that expanding your repertoire of optimal weapons (to, for instance, be as good with a bow as with a sword) should cost <em>one</em> feat, not (as per the standard rules) up to <em>five</em>, which is an egregiously prohibitive cost even for the feat-rich fighter.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 1808401, member: 554"] I'm considering revising the sorts of feats that fighters gain access to as fighter-specific feats, making the following changes:[list][*]Weapon Specialization applies to [i]all[/i] weapons with which the character has taken Weapon Focus.[*]Improved Critical's prerequisites are changed to "Fighter level 8th+, Weapon Focus", and provides the normal benefit (doubled threat range) with, again, all weapons with which the character has taken Weapon Focus. It also stacks with "keen" effects, as in 3.0e.[*]Greater Weapon Focus and Greater Weapon Specialization are eliminated. They are replaced with a new feat, "Weapon Mastery", which requires 12 fighter levels, Weapon Focus, Weapon Specialization, and Improved Critical; it provides an additional +1 attack and damage bonus.[/list]The main effect of the new rules are to make fighters slightly more powerful and unusual. A fighter with maxed-out weapon feats deals one less point of bonus damage (+3 rather than +4) than he would have before the revisions, but he pays one fewer feat for the privilege. In addition, their now exclusive access to Improved Critical enables fighters to have larger threat ranges than other characters, which seems like a fighter-exclusive benefit that is nifty and unique in a way that other fighter-benefits have previously lacked. It also enables the more conceptually appealing and better balanced 3.0e crit-stacking rules while ensuring that very large threat ranges remain "special" in a sense. The change to all of these feats to extent to every weapon that the character has taken Weapon Focus might be the most important change; it's motivated by the intuition that expanding your repertoire of optimal weapons (to, for instance, be as good with a bow as with a sword) should cost [i]one[/i] feat, not (as per the standard rules) up to [i]five[/i], which is an egregiously prohibitive cost even for the feat-rich fighter. [/QUOTE]
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