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Revised fighter feats
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<blockquote data-quote="Technik4" data-source="post: 1811885" data-attributes="member: 7211"><p>Right now a fighter is still a good dippin' class, good to take a few levels of. After having played through BG2 for the first time in years, I see the parallel they mimicked from 2e:</p><p></p><p>Proficient - Proficient</p><p>Specialized - Weapon Focus and Weapon Specialization (2 feats to represent 1 proficiency from 2e, but you get more feats than you did proficiencies (esp fighters!)</p><p>Greater Specialization - Improved Critical (in 2e you got more iterative attacks, something which has spread to everyone these days, as a trade-off we can make crits more frequent)</p><p>Mastery - 3.5 Feats GWF and GWS</p><p></p><p>I think the Rogue and Fighter classes are very good when held up next to each other. The fighter emphasizes feats, and acquires more than any other class. The rogue emphasizes skills and gets more of those than any other class. However, the rogue gets special abilities at 10th level. This divergence makes single-class rogues more common (as they are less likely to go for a prc if there are rogue abilities they want) than single class fighters.</p><p></p><p>My proposition is a little frightening, but should be taken in context of the levels required and the class it is being applied to.</p><p></p><p>11th level fighters gain Weapon Focus in every weapon they are proficient with.</p><p>15th level fighters gain Weapon Specialization in every weapon they are proficient with.</p><p>19th level fighters gain Improved Critical in every weapon they are proficient with.</p><p></p><p>3 special abilities that stack with the fighters already abundant feat acquisition. To some existing single-class fighters, they could be gaining as many as 3 more feats than they had. But what this really does is show that fighters are all weapon masters who can use their weapons better than anyone else. Further, it provides some great incentive to keep playing a fighter. Finally, it doesn't actually increase the 'power' of the class, merely the 'flexibility'. Much like rogues can gain Skill Mastery, fighters would have (in a sense) Weapon Mastery.</p><p></p><p>This doesn't exclude having feats like the 3.5 GWF and GWS. It also wouldn't prevent you from making a Weapon Mastery feat that combines those. It does make higher level fighters more feared because they are more likely to have a range of weapons to attack you with (and will be better with that range of weapons than low-level fighter multiclassers, barbarians, or rangers).</p><p></p><p>I had this idea for a Master-at-Arms type prc a while ago, but I think it works better as a main class ability. Of course, many fighters will take some of those feats before they gain those abilities for all weapons, most might (depending on when the campaign is starting). But it reinforces that when a fighter stumbles across a powerful magic item he can (and will) make use of it, and make *better* use of it than anyone else in the party could (unless there happened to be a specialist in the party).</p><p></p><p>Too radical? Not what you had in mind?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1811885, member: 7211"] Right now a fighter is still a good dippin' class, good to take a few levels of. After having played through BG2 for the first time in years, I see the parallel they mimicked from 2e: Proficient - Proficient Specialized - Weapon Focus and Weapon Specialization (2 feats to represent 1 proficiency from 2e, but you get more feats than you did proficiencies (esp fighters!) Greater Specialization - Improved Critical (in 2e you got more iterative attacks, something which has spread to everyone these days, as a trade-off we can make crits more frequent) Mastery - 3.5 Feats GWF and GWS I think the Rogue and Fighter classes are very good when held up next to each other. The fighter emphasizes feats, and acquires more than any other class. The rogue emphasizes skills and gets more of those than any other class. However, the rogue gets special abilities at 10th level. This divergence makes single-class rogues more common (as they are less likely to go for a prc if there are rogue abilities they want) than single class fighters. My proposition is a little frightening, but should be taken in context of the levels required and the class it is being applied to. 11th level fighters gain Weapon Focus in every weapon they are proficient with. 15th level fighters gain Weapon Specialization in every weapon they are proficient with. 19th level fighters gain Improved Critical in every weapon they are proficient with. 3 special abilities that stack with the fighters already abundant feat acquisition. To some existing single-class fighters, they could be gaining as many as 3 more feats than they had. But what this really does is show that fighters are all weapon masters who can use their weapons better than anyone else. Further, it provides some great incentive to keep playing a fighter. Finally, it doesn't actually increase the 'power' of the class, merely the 'flexibility'. Much like rogues can gain Skill Mastery, fighters would have (in a sense) Weapon Mastery. This doesn't exclude having feats like the 3.5 GWF and GWS. It also wouldn't prevent you from making a Weapon Mastery feat that combines those. It does make higher level fighters more feared because they are more likely to have a range of weapons to attack you with (and will be better with that range of weapons than low-level fighter multiclassers, barbarians, or rangers). I had this idea for a Master-at-Arms type prc a while ago, but I think it works better as a main class ability. Of course, many fighters will take some of those feats before they gain those abilities for all weapons, most might (depending on when the campaign is starting). But it reinforces that when a fighter stumbles across a powerful magic item he can (and will) make use of it, and make *better* use of it than anyone else in the party could (unless there happened to be a specialist in the party). Too radical? Not what you had in mind? Technik [/QUOTE]
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