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Revised map for Island at the Axis of the World
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<blockquote data-quote="Siberys" data-source="post: 5676826" data-attributes="member: 30619"><p>A suggestion;</p><p></p><p>As a general rule, I think encounter maps shouldn't be more than 24x24 5 ft. squares... I understand that sometimes that's not possible (see: RNS Coaltongue), but those should be the exception, not the rule. I mean, the encounters are not necessarily designed with tactical combat in mind, which is good, but in the first two combat encounters of the AP, if I did want to do them tactically it isn't really an option for me simply due to the scale of the maps - my physical mapping tools, not to mention my table, are only so big!</p><p></p><p>Just something I think should be kept in mind for the AP going forward - that's the only functional quibble I have, and the maps are aesthetically beautiful!</p></blockquote><p></p>
[QUOTE="Siberys, post: 5676826, member: 30619"] A suggestion; As a general rule, I think encounter maps shouldn't be more than 24x24 5 ft. squares... I understand that sometimes that's not possible (see: RNS Coaltongue), but those should be the exception, not the rule. I mean, the encounters are not necessarily designed with tactical combat in mind, which is good, but in the first two combat encounters of the AP, if I did want to do them tactically it isn't really an option for me simply due to the scale of the maps - my physical mapping tools, not to mention my table, are only so big! Just something I think should be kept in mind for the AP going forward - that's the only functional quibble I have, and the maps are aesthetically beautiful! [/QUOTE]
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Revised map for Island at the Axis of the World
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