Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised Metamind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anyr" data-source="post: 3861310" data-attributes="member: 56780"><p>Since the discussion seems to have diverged from the class itself and moved to a debate on semantics, I'd like to weigh in on the original subject if I may. As a disclaimer, all of the following is meant in the spirit of helpful analysis and is not meant to be taken as an attack of any sort.</p><p></p><p>The original class abilities are already well known and recorded, so I'll just focus on the addition this variant makes. The idea of extending Font of Power backwards through the class to make it a continuously improving ability rather than a fixed capstone is interesting, as well as fitting with the way the class's other features scale by level. Assuming that you meant 'Class Level' rather than 'Manifester Level' when talking about its advancement, it sounds quite balanced.</p><p></p><p>One problem, though, is that the PP/Day estimates seem to be assuming overly optimal conditions. The Cognizance crystal, for instance, needs to be refilled from the Metamind's own reserves and so may not always be available when continuously adventuring. Also, since Font of Power is (to my knowledge) only usable once per day and can't be subdivided the manifester would have to take great care to actually gain its full advantage, especially in its lesser form. These aren't insurmountable difficulties, but it does somewhat lessen the benefits of the class.</p><p></p><p>As a sideline, the third party sourcebook Hyperconscious has its own variant which, among other things, allows the Metamind to directly exchange powers known at various levels for PP without losing manifester levels early on. So, for example, when they enter the class they might choose to give up a 4th level and 2nd level power, giving them an extra 10 power points (the combined base cost of the two) but permanently losing access to those powers. This may not be quite what you have in mind, but it's an alternate approach to the concept.</p><p></p><p>Overall, the variant sounds reasonable, but the difficulties in managing its three separate methods of gaining PP may not make up for the loss of manifester levels.</p></blockquote><p></p>
[QUOTE="Anyr, post: 3861310, member: 56780"] Since the discussion seems to have diverged from the class itself and moved to a debate on semantics, I'd like to weigh in on the original subject if I may. As a disclaimer, all of the following is meant in the spirit of helpful analysis and is not meant to be taken as an attack of any sort. The original class abilities are already well known and recorded, so I'll just focus on the addition this variant makes. The idea of extending Font of Power backwards through the class to make it a continuously improving ability rather than a fixed capstone is interesting, as well as fitting with the way the class's other features scale by level. Assuming that you meant 'Class Level' rather than 'Manifester Level' when talking about its advancement, it sounds quite balanced. One problem, though, is that the PP/Day estimates seem to be assuming overly optimal conditions. The Cognizance crystal, for instance, needs to be refilled from the Metamind's own reserves and so may not always be available when continuously adventuring. Also, since Font of Power is (to my knowledge) only usable once per day and can't be subdivided the manifester would have to take great care to actually gain its full advantage, especially in its lesser form. These aren't insurmountable difficulties, but it does somewhat lessen the benefits of the class. As a sideline, the third party sourcebook Hyperconscious has its own variant which, among other things, allows the Metamind to directly exchange powers known at various levels for PP without losing manifester levels early on. So, for example, when they enter the class they might choose to give up a 4th level and 2nd level power, giving them an extra 10 power points (the combined base cost of the two) but permanently losing access to those powers. This may not be quite what you have in mind, but it's an alternate approach to the concept. Overall, the variant sounds reasonable, but the difficulties in managing its three separate methods of gaining PP may not make up for the loss of manifester levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised Metamind
Top