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Revised Monk Available in Compendium
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<blockquote data-quote="LightPhoenix" data-source="post: 5001348" data-attributes="member: 115"><p>I like that they're providing explanations for the updates now. I'd love it if they went through some of the old updates and did the same, but I can understand why they wouldn't.</p><p></p><p>Also, I'm glad they updated the formatting. For me, it makes it quite a bit easier to read than the wall of text they used to do. Plus, if I want to print it out, it looks nice.</p><p></p><p>There were some big changes; double weapons obviously, and Swordmage also stood out to me as they actually got a little beefier as defenders. I noticed Bloodclaw weapons and the Rod of Reaving (I think) as well. However, aside from the old updates, many of the updates here seemed to be clarifications of the wording. Most commonly, they seemed to deal with targeting and recursion to bring the powers/items back in line with RAI, instead of using RAW as cheese.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5001348, member: 115"] I like that they're providing explanations for the updates now. I'd love it if they went through some of the old updates and did the same, but I can understand why they wouldn't. Also, I'm glad they updated the formatting. For me, it makes it quite a bit easier to read than the wall of text they used to do. Plus, if I want to print it out, it looks nice. There were some big changes; double weapons obviously, and Swordmage also stood out to me as they actually got a little beefier as defenders. I noticed Bloodclaw weapons and the Rod of Reaving (I think) as well. However, aside from the old updates, many of the updates here seemed to be clarifications of the wording. Most commonly, they seemed to deal with targeting and recursion to bring the powers/items back in line with RAI, instead of using RAW as cheese. [/QUOTE]
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