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Revised monk
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<blockquote data-quote="Sylrae" data-source="post: 4290438" data-attributes="member: 48520"><p>so the short version is. maybe you should use real styles as a basis? it seemed almost like thats what you were doing anyways.</p><p></p><p>and if you went with the styles, it may not be as hard to make up abilities based on descriptions of the styles online.</p><p></p><p>Hun Gar - Con - Mountains(Good as is style wise)</p><p>Northern Shaolin - Cha - aggressive and powerful, but not via bursts.</p><p>Chin Na - Int - Heavens (You could use part of your heavens style for this one)</p><p>Tai Chi - Wis - Sea (I love the wearing them down part, but maybe make the taking damage as lesser damage could be a more than once per day thing.</p><p>Bagua - Dex ( I like the speed ideas but would tweak it for more dodgey things)</p><p>and maybe Xingyiquan - (STR? so you have 1 of each? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) - bursts of power. I wouldn't pick this one personally but its the closest to your sun style. I would prefer to yank it and replace it with a new style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I'm not sure they should all get the same AC bonus by stat.I'd vary it up, so the Con based ones get less AC, but get DR, and more powerful attacks, The Cha ones would get less AC, but be compensated with damage, the sea ones would get the second most AC, at standard, and the wind ones would get EXTRA AC, or standard AC with complete damage avoidance rolls/abilities. for Chin Na make it standard since they will be making lots of paralysis attacks.</p><p></p><p>if you use the Xingyiquan I dunno what I would do for them yet.</p><p></p><p>also, I don't think uses per day fits a monk. its a fighting class, and I think the abilities shouldn't have much in the way of daily limits. maybe a limit based on CON or a recharge time if absolutely necessary.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4290438, member: 48520"] so the short version is. maybe you should use real styles as a basis? it seemed almost like thats what you were doing anyways. and if you went with the styles, it may not be as hard to make up abilities based on descriptions of the styles online. Hun Gar - Con - Mountains(Good as is style wise) Northern Shaolin - Cha - aggressive and powerful, but not via bursts. Chin Na - Int - Heavens (You could use part of your heavens style for this one) Tai Chi - Wis - Sea (I love the wearing them down part, but maybe make the taking damage as lesser damage could be a more than once per day thing. Bagua - Dex ( I like the speed ideas but would tweak it for more dodgey things) and maybe Xingyiquan - (STR? so you have 1 of each? :P) - bursts of power. I wouldn't pick this one personally but its the closest to your sun style. I would prefer to yank it and replace it with a new style. :P I'm not sure they should all get the same AC bonus by stat.I'd vary it up, so the Con based ones get less AC, but get DR, and more powerful attacks, The Cha ones would get less AC, but be compensated with damage, the sea ones would get the second most AC, at standard, and the wind ones would get EXTRA AC, or standard AC with complete damage avoidance rolls/abilities. for Chin Na make it standard since they will be making lots of paralysis attacks. if you use the Xingyiquan I dunno what I would do for them yet. also, I don't think uses per day fits a monk. its a fighting class, and I think the abilities shouldn't have much in the way of daily limits. maybe a limit based on CON or a recharge time if absolutely necessary. [/QUOTE]
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