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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4294685" data-attributes="member: 4722"><p>Oh, I know kung fu is a specific martial art - I've seen enough Jackie Chan movies, and the old 80's kung-fu flicks.</p><p></p><p></p><p>Flat numbers sounds good. Maybe make it so that it deals 2 points right off, and the target loses another 2 points per hour/day until he dies or it's reversed - that follows the spirit of the original quivering palm, but makes it more applicable to this style.</p><p></p><p></p><p>Yeah... I want to keep the Aspect of Wind, though - it's just too cool, and it really fits the style. I'll maybe drop the concealment part though.</p><p></p><p></p><p>Ah. Are you suggesting dropping the compass points? I want to keep those - they're good for adding a little boost to the style's strong point, or shoring up a weakness.</p><p></p><p></p><p>Pure destructive power makes more sense, so I dropped the burst thing. </p><p> </p><p></p><p>Makes sense. All monks get an AC bonus - it's awareness of self, which was supposed to be listed at 1st level. The description is in there, though; they gain a +3 dodge bonus, +1/3 levels. Mountain Style would swap half their AC bonus for DR /-; Sun Style would suffer a -2 penalty (as they're more focused on offense); Sea and Heavens Styles remain unchanged; and Wind Style gains a +2 bonus.</p><p></p><p></p><p>3 + stat bonus is pretty hefty. That's what I'm moving most of the abilities toward, for consistency's sake.</p><p></p><p></p><p>I'm fixing those - they'll be +1/rank.</p><p></p><p></p><p>I edited the first post to take (most of) your suggestions into account, along with some other ideas I had. There are still a few things to fix - this isn't close to the final version yet. I think what I'll do is put the elemental channeling stuff as a monk/sorcerer PrC - you can further tap into the power of your style, then you can get the supernatural abilities and aspects and such. I altered the sorcerer class (there might still be a thread on it here somewhere) to give them a more innate grasp of magic - they can tap directly into the source, etc.</p><p></p><p>I also found Avatar online, and I watched the first season on nick.com. Despite being written for kids, that show is awesome - it's got great writing, and the fighting styles are very evocative.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4294685, member: 4722"] Oh, I know kung fu is a specific martial art - I've seen enough Jackie Chan movies, and the old 80's kung-fu flicks. Flat numbers sounds good. Maybe make it so that it deals 2 points right off, and the target loses another 2 points per hour/day until he dies or it's reversed - that follows the spirit of the original quivering palm, but makes it more applicable to this style. Yeah... I want to keep the Aspect of Wind, though - it's just too cool, and it really fits the style. I'll maybe drop the concealment part though. Ah. Are you suggesting dropping the compass points? I want to keep those - they're good for adding a little boost to the style's strong point, or shoring up a weakness. Pure destructive power makes more sense, so I dropped the burst thing. Makes sense. All monks get an AC bonus - it's awareness of self, which was supposed to be listed at 1st level. The description is in there, though; they gain a +3 dodge bonus, +1/3 levels. Mountain Style would swap half their AC bonus for DR /-; Sun Style would suffer a -2 penalty (as they're more focused on offense); Sea and Heavens Styles remain unchanged; and Wind Style gains a +2 bonus. 3 + stat bonus is pretty hefty. That's what I'm moving most of the abilities toward, for consistency's sake. I'm fixing those - they'll be +1/rank. I edited the first post to take (most of) your suggestions into account, along with some other ideas I had. There are still a few things to fix - this isn't close to the final version yet. I think what I'll do is put the elemental channeling stuff as a monk/sorcerer PrC - you can further tap into the power of your style, then you can get the supernatural abilities and aspects and such. I altered the sorcerer class (there might still be a thread on it here somewhere) to give them a more innate grasp of magic - they can tap directly into the source, etc. I also found Avatar online, and I watched the first season on nick.com. Despite being written for kids, that show is awesome - it's got great writing, and the fighting styles are very evocative. [/QUOTE]
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