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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4298371" data-attributes="member: 4722"><p>I just came up with an idea... instead of making the compass points permanent foci, make them kind of like the "hard" and "soft" styles, and the monk can switch between them from round to round. That is, a monk can fight with North focus (attack bonus) one round, then switch to Southern (defense) if he's getting beaten. Western style would have to be changed, of course.. I'm thinking +2 to ability DCs. That way monks aren't hamstrung by their choices, and it more closely follows normal martial arts fighting styles.</p><p></p><p></p><p>They all DO get an AC boost - like I said, the Awareness of Self ability grants them the bonus. The compass points (which were changed to be rank-dependent bonuses) are add-ons.</p><p></p><p></p><p>Why? It's actually more balanced this way - you can't boost your Wisdom (or Con, or whatever) to get a ridiculously high AC bonus (which is what you'd be able to do even if it were limited to max stat bonus). A bonus that scales with level will enable the monk to keep up with the rest of the party, while keeping the bonus under control.</p><p></p><p></p><p>He gets half his AC <em>bonus</em> as DR, not <em>half his AC</em>. I'm not that crazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Although I will clarify that it's the dodge bonus only, not the insight bonus granted by the Southern focus.</p><p></p><p></p><p>You can just make a note under each style. If you increase/decrease the AC rate, though, there's no need to apply the +/- 2 - that'll screw over the Sun Style and give the Wind Style an unneeded boost.</p><p></p><p></p><p>You're suggesting giving them something like 10 uses/day for each ability, but 3 + stat bonus uses/day is still pretty hefty, especially at higher levels - they're going to have <em>at least</em> +4. I'm moving most of the abilities toward 3 + stat bonus uses per day for consistency's sake, and leaving some of the more powerful/abusable ones at 3/day or less.</p><p></p><p></p><p>I heard they're going to do one more season - Aang will deal with the Fire Lord this season, and then they'll do Season 4. Given that it takes $1 million and 9-10 months to make each episode, it's no surprise they're being delayed.</p><p></p><p></p><p>I like that - much more monk-like than the rage. Thanks!</p><p></p><p></p><p>That's pretty much what I want to do - make the styles unique and evocative of the elemental types. Mountain Style has the single attack - it's part of Rooted to the Earth. I like Sea being based on Tai Chi, which isn't grappling (sorry). I'm really not sure what to do with Heavens; I might just drop it.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4298371, member: 4722"] I just came up with an idea... instead of making the compass points permanent foci, make them kind of like the "hard" and "soft" styles, and the monk can switch between them from round to round. That is, a monk can fight with North focus (attack bonus) one round, then switch to Southern (defense) if he's getting beaten. Western style would have to be changed, of course.. I'm thinking +2 to ability DCs. That way monks aren't hamstrung by their choices, and it more closely follows normal martial arts fighting styles. They all DO get an AC boost - like I said, the Awareness of Self ability grants them the bonus. The compass points (which were changed to be rank-dependent bonuses) are add-ons. Why? It's actually more balanced this way - you can't boost your Wisdom (or Con, or whatever) to get a ridiculously high AC bonus (which is what you'd be able to do even if it were limited to max stat bonus). A bonus that scales with level will enable the monk to keep up with the rest of the party, while keeping the bonus under control. He gets half his AC [i]bonus[/i] as DR, not [i]half his AC[/i]. I'm not that crazy. :p Although I will clarify that it's the dodge bonus only, not the insight bonus granted by the Southern focus. You can just make a note under each style. If you increase/decrease the AC rate, though, there's no need to apply the +/- 2 - that'll screw over the Sun Style and give the Wind Style an unneeded boost. You're suggesting giving them something like 10 uses/day for each ability, but 3 + stat bonus uses/day is still pretty hefty, especially at higher levels - they're going to have [i]at least[/i] +4. I'm moving most of the abilities toward 3 + stat bonus uses per day for consistency's sake, and leaving some of the more powerful/abusable ones at 3/day or less. I heard they're going to do one more season - Aang will deal with the Fire Lord this season, and then they'll do Season 4. Given that it takes $1 million and 9-10 months to make each episode, it's no surprise they're being delayed. I like that - much more monk-like than the rage. Thanks! That's pretty much what I want to do - make the styles unique and evocative of the elemental types. Mountain Style has the single attack - it's part of Rooted to the Earth. I like Sea being based on Tai Chi, which isn't grappling (sorry). I'm really not sure what to do with Heavens; I might just drop it. [/QUOTE]
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