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<blockquote data-quote="Sylrae" data-source="post: 4301298" data-attributes="member: 48520"><p>Here is a table with all rounded down numbers. (Except for the weirdness that is HunGar). I explained the DR differently (though it will give the same result as how I explained it with subtraction before) Hun Gar AC is Tai Chi/2 AlwaysRound up (before you used to do the rounding like you would in real math), and Hun Gar DR is Tai Chi/2 Always round down.</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=35005&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>For comparisons sake, here is the old table, designed with the same Max and Min values, but using standard rounding of .5+ you round up and less rounds down</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=34988" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>They're almost the same, with the Round down table always being a level behind in progression until level 18, at which point it catches up.</p><p></p><p>I'm not sure which method of rounding should be used. I believe BAB uses the round down method. I know normally standard rounding (instead of rounding everything down) is used for just about everything.</p><p></p><p>Edit: Design Note - both tables were designed around the numbers hence the less thatn nice fractions. goals: lowest value 3, final iincrease at level 20, N. Shaolin and Bagua have final values 2 higher, and 2 lower, respectively. using normal rounding Taichi matched this perfectly and I based the others aroun that. Using all round downs, tai chi is ALMOST 10 (9.6~), but it rounded down. so I bumped up all the fractions by .25/12, and the progression worked better.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4301298, member: 48520"] Here is a table with all rounded down numbers. (Except for the weirdness that is HunGar). I explained the DR differently (though it will give the same result as how I explained it with subtraction before) Hun Gar AC is Tai Chi/2 AlwaysRound up (before you used to do the rounding like you would in real math), and Hun Gar DR is Tai Chi/2 Always round down. [IMG]http://www.enworld.org/attachment.php?attachmentid=35005&stc=1[/IMG] For comparisons sake, here is the old table, designed with the same Max and Min values, but using standard rounding of .5+ you round up and less rounds down [IMG]http://www.enworld.org/attachment.php?attachmentid=34988[/IMG] They're almost the same, with the Round down table always being a level behind in progression until level 18, at which point it catches up. I'm not sure which method of rounding should be used. I believe BAB uses the round down method. I know normally standard rounding (instead of rounding everything down) is used for just about everything. Edit: Design Note - both tables were designed around the numbers hence the less thatn nice fractions. goals: lowest value 3, final iincrease at level 20, N. Shaolin and Bagua have final values 2 higher, and 2 lower, respectively. using normal rounding Taichi matched this perfectly and I based the others aroun that. Using all round downs, tai chi is ALMOST 10 (9.6~), but it rounded down. so I bumped up all the fractions by .25/12, and the progression worked better. [/QUOTE]
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