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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4302099" data-attributes="member: 4722"><p>D&D standard is always round down.</p><p></p><p></p><p>I wonder if I can tie this to the unarmed damage progression somehow. See, my only major opposition to this idea is that it's on a chart. Charts = more space, and this thing is already sitting at just over 7 pages in Arial 9 pt. The unarmed damage is already on its own little chart, and I've got enough room for AC bonus; I could play around with unarmed damage a bit too (2d10 at 20th level is a bit much, IMO).</p><p></p><p>As far as other things... I've decided to ditch the Heaven Style entirely and just make it into a PrC. It ended up being about striking nerves and pressure points, but it didn't really fit with the others, and I think 4 styles is enough anyway. The style abilities will likewise probably go away too - I only added them to have something at 3rd level, and I've already got evasion there. Most of the Su abilities are gone, moved to future PrCs (they'll focus more fully on the styles and tapping into elemental power, and will grant more Su abilities); unfortunately, this pretty well gutted the Sun style and most of the upper-level abilities for the other styles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I'd like to put in Su abilities for Grandmaster rank at least, possibly Master if something fits - nothing over the top, but something semi-mystical, possibly using ki. Hindu fakirs can do things that seem supernatural, but are well within the bounds of human ability, so it stands to reason that a high-level monk could do the same.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4302099, member: 4722"] D&D standard is always round down. I wonder if I can tie this to the unarmed damage progression somehow. See, my only major opposition to this idea is that it's on a chart. Charts = more space, and this thing is already sitting at just over 7 pages in Arial 9 pt. The unarmed damage is already on its own little chart, and I've got enough room for AC bonus; I could play around with unarmed damage a bit too (2d10 at 20th level is a bit much, IMO). As far as other things... I've decided to ditch the Heaven Style entirely and just make it into a PrC. It ended up being about striking nerves and pressure points, but it didn't really fit with the others, and I think 4 styles is enough anyway. The style abilities will likewise probably go away too - I only added them to have something at 3rd level, and I've already got evasion there. Most of the Su abilities are gone, moved to future PrCs (they'll focus more fully on the styles and tapping into elemental power, and will grant more Su abilities); unfortunately, this pretty well gutted the Sun style and most of the upper-level abilities for the other styles. :( I'd like to put in Su abilities for Grandmaster rank at least, possibly Master if something fits - nothing over the top, but something semi-mystical, possibly using ki. Hindu fakirs can do things that seem supernatural, but are well within the bounds of human ability, so it stands to reason that a high-level monk could do the same. [/QUOTE]
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