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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4304842" data-attributes="member: 4722"><p>Sweet, thanks.</p><p></p><p></p><p>Makes sense. I hadn't really noticed, but thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Coolio. The Sun Style needs that, what with the -2 they get. I have no problem with a lack of increased Con - Sun Style is all about dealing damage, not buffing yourself up like the hulk.</p><p></p><p></p><p>Yeah... who's actually going to calculate that every time they get a new level? That's why we have tables. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The easiest way to do it would just be to give everyone 3 + 1/3 level, then subtract 2 for Sun Style and add 2 for Wind. I did a comparison in Excel, using 1 + 1/3 level for Sun and 5 + 1/3 level for Wind; the end numbers are exactly the same as yours (+8 and +12), but the progressions are slightly different. I'm fine with that, really - a couple lines vs. a huge chart.</p><p></p><p></p><p>Duh. *slaps forehead* I think I'd mentioned that to my friend when I was bouncing ideas around - once I dropped all the energy resistance and moved a few other things around, I ended up with a bunch of empty slots, and I wanted to find some generic monk abilities to fill them. These would be perfect - I could put quivering palm back into the lineup, albeit in a more balanced form. </p><p></p><p></p><p>I haven't had the time to watch more episodes of Avatar lately... I'm only halfway through the second season. I'll bet I can get some good ideas there.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4304842, member: 4722"] Sweet, thanks. Makes sense. I hadn't really noticed, but thanks. :) Coolio. The Sun Style needs that, what with the -2 they get. I have no problem with a lack of increased Con - Sun Style is all about dealing damage, not buffing yourself up like the hulk. Yeah... who's actually going to calculate that every time they get a new level? That's why we have tables. :p The easiest way to do it would just be to give everyone 3 + 1/3 level, then subtract 2 for Sun Style and add 2 for Wind. I did a comparison in Excel, using 1 + 1/3 level for Sun and 5 + 1/3 level for Wind; the end numbers are exactly the same as yours (+8 and +12), but the progressions are slightly different. I'm fine with that, really - a couple lines vs. a huge chart. Duh. *slaps forehead* I think I'd mentioned that to my friend when I was bouncing ideas around - once I dropped all the energy resistance and moved a few other things around, I ended up with a bunch of empty slots, and I wanted to find some generic monk abilities to fill them. These would be perfect - I could put quivering palm back into the lineup, albeit in a more balanced form. I haven't had the time to watch more episodes of Avatar lately... I'm only halfway through the second season. I'll bet I can get some good ideas there. [/QUOTE]
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