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Revised monk
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<blockquote data-quote="LittleRush" data-source="post: 4371493" data-attributes="member: 73035"><p><strong>Stats for the New Monk</strong></p><p></p><p>Greetings All,</p><p></p><p>Kerrick, your monk class build is quite elegant. You have a real Knack for eying the required balances.</p><p></p><p>My advice would be to go with a single prime Requisite ability for the class, your earlier post about Cha vs. Wis raised some interesting thoughts, Cha would imply that the martial artists relied on their force of personality like a bard or sorcerer, Wisdom implies that they rely on intuition, discipline, and understanding like a cleric.</p><p></p><p>While both present interesting options, I will have to weigh in for wisdom in this case. I think that intuition and understanding suits the nature of marital arts better than charisma. Also to compound my opinion I have some experience (though limited) with martial arts, and it seems to me that perception is perhaps the biggest component of any martial art.</p><p></p><p>Allow me to explain:</p><p></p><p>1: In D&D spot and listen are linked to wisdom, these skills control your characters ability to perceive the world around him.</p><p></p><p>2: Martial artists have the reputation for being powerful fighters, this is based on not only how to throw a punch or kick but where and when to throw it. In effect the characters perception of the opponent controls his effectiveness far more than other classes. An axe in the chest is an axe in the chest armor or no, but a punch has to land just so.</p><p></p><p>3: It opens an option that might forge interesting in game combinations, the base monk class abilities based on wisdom and perception, but the fighting styles based on other attributes to flesh out what a given monk chooses to do with the world he perceives.</p><p></p><p>-- As an aside if the base abilities are keyed to wisdom, using physical attributes would help round out the idea that the styles are physical outlets for the trained perceptions and disciplines of the monk.</p><p></p><p>Just thoughts, hope some of this is useful to you.</p></blockquote><p></p>
[QUOTE="LittleRush, post: 4371493, member: 73035"] [b]Stats for the New Monk[/b] Greetings All, Kerrick, your monk class build is quite elegant. You have a real Knack for eying the required balances. My advice would be to go with a single prime Requisite ability for the class, your earlier post about Cha vs. Wis raised some interesting thoughts, Cha would imply that the martial artists relied on their force of personality like a bard or sorcerer, Wisdom implies that they rely on intuition, discipline, and understanding like a cleric. While both present interesting options, I will have to weigh in for wisdom in this case. I think that intuition and understanding suits the nature of marital arts better than charisma. Also to compound my opinion I have some experience (though limited) with martial arts, and it seems to me that perception is perhaps the biggest component of any martial art. Allow me to explain: 1: In D&D spot and listen are linked to wisdom, these skills control your characters ability to perceive the world around him. 2: Martial artists have the reputation for being powerful fighters, this is based on not only how to throw a punch or kick but where and when to throw it. In effect the characters perception of the opponent controls his effectiveness far more than other classes. An axe in the chest is an axe in the chest armor or no, but a punch has to land just so. 3: It opens an option that might forge interesting in game combinations, the base monk class abilities based on wisdom and perception, but the fighting styles based on other attributes to flesh out what a given monk chooses to do with the world he perceives. -- As an aside if the base abilities are keyed to wisdom, using physical attributes would help round out the idea that the styles are physical outlets for the trained perceptions and disciplines of the monk. Just thoughts, hope some of this is useful to you. [/QUOTE]
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