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<blockquote data-quote="Sylrae" data-source="post: 4371859" data-attributes="member: 48520"><p>As a generic martial artist, your point stands perfectly, but these different schools draw from different things for their power, so while they all require training and intuition, each is keyed to the ability score that best matches where they draw their inner power.</p><p></p><p></p><p></p><p>it really has nothing to do with appearance, or persuasiveness, though it does have to do with their personality. Charisma isn't about your D cup boobs or chiseled jaw, it has to do with your personality (whether you have one, and how much of one), Your ability to be likable if you want to be, and in this case it is also the stat that most accurately measures anything related to your emotions.</p><p></p><p>I'll re-break it down for you so can understand the concept, moth. </p><p></p><p>--------------------------------------------</p><p>Standard Monk: Relies on discipline. The stereotypical martial artist, except they get all sorts of weird supernatural abilities that probably shouldne be there.</p><p></p><p>We however broke it down into schools, who all draw from something different.</p><p></p><p><strong>Mountain: </strong>These martial artists rely on their own toughness more than anything else. their endurance, and the ability to just shake off things that would make others collapse.</p><p><em>Specialized Ability Score: </em><u><strong>CONSTITUTION</strong></u></p><p></p><p><strong>Sea:</strong> These martial artists rely on focus, discipline, and 'inner peace'. They <u>flow</u> around the opponent, and are very wise.</p><p><em>Specialized Ability Score: </em><u><strong>WISDOM</strong></u></p><p></p><p><strong>Wind:</strong> These martial artists are focused on speed. They go faster, and learn more and more evasion. When the opponent goes to strike them, they are already gone. They could spend a fight entirely behind the opponent, never giving them a chance to see them face to face to hit them. Or they could let the opponent see them, swing at them, and just never allow the opponent's attacks to connect.</p><p><em>Specialized Ability Score: </em><u><strong>DEXTERITY</strong></u></p><p></p><p><strong>Sun: </strong>Primarily an offensive martial art, they focus on channeling their emotions, particularly passion or agression. They are fast, and strong, but have very little defensive abilities. The goal is to take down the opponent before they get to hit you, because you aren't as tough or evasive as other schools.</p><p><em>Specialized Ability Score: </em><u><strong>CHARISMA</strong></u></p><p></p><p>The abilities that don't see use are Int and Str. 2 more schools COULD be added, and one of them 'almost' was.</p><p></p><p>There was a school focused on pressure points, and paralysis from hitting certain points on the body etc. They would have been perfect for Int. Mayhaps they will be added after.</p><p></p><p>and As for STR, an STR based monk would be like Mountain, still slow, but would be more damage focused and less defensive. What types of abilities they would use, I don't know exactly.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4371859, member: 48520"] As a generic martial artist, your point stands perfectly, but these different schools draw from different things for their power, so while they all require training and intuition, each is keyed to the ability score that best matches where they draw their inner power. it really has nothing to do with appearance, or persuasiveness, though it does have to do with their personality. Charisma isn't about your D cup boobs or chiseled jaw, it has to do with your personality (whether you have one, and how much of one), Your ability to be likable if you want to be, and in this case it is also the stat that most accurately measures anything related to your emotions. I'll re-break it down for you so can understand the concept, moth. -------------------------------------------- Standard Monk: Relies on discipline. The stereotypical martial artist, except they get all sorts of weird supernatural abilities that probably shouldne be there. We however broke it down into schools, who all draw from something different. [B]Mountain: [/B]These martial artists rely on their own toughness more than anything else. their endurance, and the ability to just shake off things that would make others collapse. [I]Specialized Ability Score: [/I][U][B]CONSTITUTION[/B][/U] [B]Sea:[/B] These martial artists rely on focus, discipline, and 'inner peace'. They [U]flow[/U] around the opponent, and are very wise. [I]Specialized Ability Score: [/I][U][B]WISDOM[/B][/U] [B]Wind:[/B] These martial artists are focused on speed. They go faster, and learn more and more evasion. When the opponent goes to strike them, they are already gone. They could spend a fight entirely behind the opponent, never giving them a chance to see them face to face to hit them. Or they could let the opponent see them, swing at them, and just never allow the opponent's attacks to connect. [I]Specialized Ability Score: [/I][U][B]DEXTERITY[/B][/U] [B]Sun: [/B]Primarily an offensive martial art, they focus on channeling their emotions, particularly passion or agression. They are fast, and strong, but have very little defensive abilities. The goal is to take down the opponent before they get to hit you, because you aren't as tough or evasive as other schools. [I]Specialized Ability Score: [/I][U][B]CHARISMA[/B][/U] The abilities that don't see use are Int and Str. 2 more schools COULD be added, and one of them 'almost' was. There was a school focused on pressure points, and paralysis from hitting certain points on the body etc. They would have been perfect for Int. Mayhaps they will be added after. and As for STR, an STR based monk would be like Mountain, still slow, but would be more damage focused and less defensive. What types of abilities they would use, I don't know exactly. [/QUOTE]
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