Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sylrae" data-source="post: 4375836" data-attributes="member: 48520"><p>Just allow them to pursue a new school if they choose; even allow the ranks to stack, you just need a way to work out the difference between the non-ranked powers, because they can't just take all of thm, you know?</p><p></p><p> </p><p>Sounds good.</p><p></p><p>Replace it with something new. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> No suggestions as to with what yet, though.</p><p></p><p>DR wouldnt be shrugging off pain, or they would still take the damage ans just wouldnt drop at 0 or incur penalties. The only explanation I have for the DR is effectively something like natural armor or something like a construct's DR... maybe it should be natural armor instead of DR...</p><p></p><p>That's unfortunate, the default abilities are cool, you just need more of them.</p><p></p><p></p><p> So hitting a live creature with it does no damage, you don't get to flurry, AND you only do a d6 damage? no monk in his right ming would take that. They'll do better without it.</p><p></p><p></p><p> So the idea is you hit a solid object, the one you hit takes no damage, but something touching it x distance behind takes it instead?</p><p></p><p></p><p>Then it makes the DR the class gets instead of AC become useless. And where you're rooted in place, and can't move, you esentially would have to choose between a dex bonus to AC or the ability. effectively giving you an AC of 10? maybe I'm missing something.</p><p></p><p></p><p>I think for a higher rank it could increase maybe. that would be awesome.</p><p></p><p></p><p>Of course, you could say the monk gives the attacker a friendly push along the way when he sidesteps as well since its a deflection, otherwise why doesnt the attacker just stop, right?</p><p></p><p></p><p>Honestly, I don't think PrC is the way to go. a PrC that uses a different stat than whatever school the monk starts in would make the monk very weak, for one, and 2, that should totally just be a regular school, you just need abilities to flesh it out. it's totally awesome. Anything with a save or die blows though. Worst mechanic ever. However, a high level martial arts based petrification ability might be sweet. Have some paralysis, partial paralysis, maybe an attack that causes unconsciousness (non- magically induced sleep (works on elves)) something that disables the use of limbs, maybe something that renders the opponent flat footed for x time, etc. </p><p></p><p></p><p>Sweet.</p><p></p><p></p><p>It's for the best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Put in something that gives you free attacks of opportunity against them somehow instead. And when I say free, I mean have it not count towards the standard attack of opportunity. And be triggered by somethign that wouldnt normally trigger it.</p><p></p><p></p><p>Yeah, how many do they get? what do they lose for the extras? I'd probably drop this and give them something defensive. I dunno what exactly, but something. maybe an ability that allows dodging an attack in such a way that you end up <u>Behind</u> the opponent. Or a dodge ability that lowers their to-hit by 2 every miss from exertion. Cumulatively. and them get them back at a rate of 1 per round. Like as an expanded version of the existing dodge that you can take higher. - or come up with some other non-extra attack ability. I kindof see wind as being less about attacking and more about movility. and maybe nonlethal things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /></p><p></p><p></p><p>This, I like.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4375836, member: 48520"] Just allow them to pursue a new school if they choose; even allow the ranks to stack, you just need a way to work out the difference between the non-ranked powers, because they can't just take all of thm, you know? Sounds good. Replace it with something new. ;) No suggestions as to with what yet, though. DR wouldnt be shrugging off pain, or they would still take the damage ans just wouldnt drop at 0 or incur penalties. The only explanation I have for the DR is effectively something like natural armor or something like a construct's DR... maybe it should be natural armor instead of DR... That's unfortunate, the default abilities are cool, you just need more of them. So hitting a live creature with it does no damage, you don't get to flurry, AND you only do a d6 damage? no monk in his right ming would take that. They'll do better without it. So the idea is you hit a solid object, the one you hit takes no damage, but something touching it x distance behind takes it instead? Then it makes the DR the class gets instead of AC become useless. And where you're rooted in place, and can't move, you esentially would have to choose between a dex bonus to AC or the ability. effectively giving you an AC of 10? maybe I'm missing something. I think for a higher rank it could increase maybe. that would be awesome. Of course, you could say the monk gives the attacker a friendly push along the way when he sidesteps as well since its a deflection, otherwise why doesnt the attacker just stop, right? Honestly, I don't think PrC is the way to go. a PrC that uses a different stat than whatever school the monk starts in would make the monk very weak, for one, and 2, that should totally just be a regular school, you just need abilities to flesh it out. it's totally awesome. Anything with a save or die blows though. Worst mechanic ever. However, a high level martial arts based petrification ability might be sweet. Have some paralysis, partial paralysis, maybe an attack that causes unconsciousness (non- magically induced sleep (works on elves)) something that disables the use of limbs, maybe something that renders the opponent flat footed for x time, etc. Sweet. It's for the best :P Put in something that gives you free attacks of opportunity against them somehow instead. And when I say free, I mean have it not count towards the standard attack of opportunity. And be triggered by somethign that wouldnt normally trigger it. Yeah, how many do they get? what do they lose for the extras? I'd probably drop this and give them something defensive. I dunno what exactly, but something. maybe an ability that allows dodging an attack in such a way that you end up [U]Behind[/U] the opponent. Or a dodge ability that lowers their to-hit by 2 every miss from exertion. Cumulatively. and them get them back at a rate of 1 per round. Like as an expanded version of the existing dodge that you can take higher. - or come up with some other non-extra attack ability. I kindof see wind as being less about attacking and more about movility. and maybe nonlethal things. O.o This, I like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised monk
Top