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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4376475" data-attributes="member: 4722"><p>How about half the ranks from your previous style (round down) count toward the new one? New martial arts are easier to learn once you've gotten the rudiments of an existing style (for the most part), so some stacking would be logical, but it would avoid too much stacking.</p><p></p><p></p><p>Wrong on both counts. It deals PLUS 1d6 damage to ANY target, living or not, which also bypasses DR/hardness. That's a HUGE benefit for any monk of less than 16th level (when they get ki strike adamantine). It does become less effective at higher levels, though, when they get more attacks and can deal more damage. </p><p></p><p></p><p>Precisely.</p><p></p><p></p><p>Huh? Dex bonus to AC isn't DR. He would still gain his Dex bonus, AND his dodge bonus from Awareness of Self (because he's not immobilized, helpless, or unconscious), AND have DR 10/- on top of it. I don't see the problem.</p><p></p><p></p><p>Maybe I could increase it to 1 round/level at Grandmaster. I'm just worried about someone spamming it, and I seriously believe that having constant tremorsense out to 100 ft. (at 20th level) is just a BIT overpowered.</p><p></p><p></p><p>I had that style - Sun and Moon. Everyone said it didn't fit, so I cut it. I do agree, though, that it'd be better served as a base style rather than a PrC style.</p><p></p><p></p><p>Very good ideas here. I've already got disabling limbs (that's Scorpion Fist), and I was thinking about paralysis, though I thought it'd be too SoD. Partial paralysis is good, or a slow effect; dazing blow, blinding strike, and a couple others I've still got. I could definitely do this.</p><p></p><p></p><p>Hmm. I plan to work on refining exactly what causes AoOs (cause that section's a mess), so that would have to wait a bit. I was thinking about making an ability that would let the monk reflect a melee attack back on its source, but it might be overpowered (and hard to do right, mechanically).</p><p></p><p></p><p>Hmm. I know it's supposed to be in there somewhere, but I can't find where it says that Wind Style gets an extra flurry attack. I know I'd intended for it to be like the original monk's progression (so the extra attack would be at their highest BAB, -2).</p><p></p><p></p><p>That would be a good Acolyte-level ability - you can burn a move action to dodge the opponent and end up in a flanking position (which is still adjacent to the foe - he can't move more than 5 feet, as opposed to the Master-level ability that lets you move 10 feet).</p><p></p><p></p><p>A monk who runs around constantly dodging stuff and doing nothing else would get boring after awhile. It works great for TV or movies, but not in a game. Giving them reduced damage is enough to balance out their speed, IMO.</p><p></p><p></p><p>It's not so much a "slight variation" as it is an "access to greater power". All the wuxia-like supernatural and elemental abilities that I had originally are intended for the PrCs - so people who want to play a nonmagical martial artist can use the base class, and people who want to have monks shooting fire from their hands and calling lightning from the sky can use the PrC. </p><p></p><p></p><p>You want to give them MORE abilities? What, they don't have enough already? Seriously.</p><p></p><p></p><p>Think about this for a minute. If they get Grandmaster earlier, what's the incentive to stay in the class? That's the whole point of having it be a high-level thing. If the player can get it early (say, 12th level), there's little reason NOT to go PrC or multiclass.</p><p></p><p></p><p>I'm not <em>making</em> them specialize. Like I said above, it's unlocking a different kind of power. PrCs as a whole are optional, and the styles granted by these ones in specific are definitely optional, as I said above. I'll write up some preliminary stuff this weekend so you can see.</p><p></p><p></p><p>I could see burning a feat to gain an extra style ability. The abilities I want to put into the PrCs, though, would be a bit much for feats. Don't forget, you only get 7 feats over the course of 20 levels.</p><p></p><p>Oh, speaking of feats... I keep meaning to toss this out, and I keep forgetting. I was thinking about making the bonus feat list specific for each style - say, 7-8 feats for each (they can choose 4). I couldn't really see a Mountain Style monk picking Mobility, or a Sea monk taking Diehard.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4376475, member: 4722"] How about half the ranks from your previous style (round down) count toward the new one? New martial arts are easier to learn once you've gotten the rudiments of an existing style (for the most part), so some stacking would be logical, but it would avoid too much stacking. Wrong on both counts. It deals PLUS 1d6 damage to ANY target, living or not, which also bypasses DR/hardness. That's a HUGE benefit for any monk of less than 16th level (when they get ki strike adamantine). It does become less effective at higher levels, though, when they get more attacks and can deal more damage. Precisely. Huh? Dex bonus to AC isn't DR. He would still gain his Dex bonus, AND his dodge bonus from Awareness of Self (because he's not immobilized, helpless, or unconscious), AND have DR 10/- on top of it. I don't see the problem. Maybe I could increase it to 1 round/level at Grandmaster. I'm just worried about someone spamming it, and I seriously believe that having constant tremorsense out to 100 ft. (at 20th level) is just a BIT overpowered. I had that style - Sun and Moon. Everyone said it didn't fit, so I cut it. I do agree, though, that it'd be better served as a base style rather than a PrC style. Very good ideas here. I've already got disabling limbs (that's Scorpion Fist), and I was thinking about paralysis, though I thought it'd be too SoD. Partial paralysis is good, or a slow effect; dazing blow, blinding strike, and a couple others I've still got. I could definitely do this. Hmm. I plan to work on refining exactly what causes AoOs (cause that section's a mess), so that would have to wait a bit. I was thinking about making an ability that would let the monk reflect a melee attack back on its source, but it might be overpowered (and hard to do right, mechanically). Hmm. I know it's supposed to be in there somewhere, but I can't find where it says that Wind Style gets an extra flurry attack. I know I'd intended for it to be like the original monk's progression (so the extra attack would be at their highest BAB, -2). That would be a good Acolyte-level ability - you can burn a move action to dodge the opponent and end up in a flanking position (which is still adjacent to the foe - he can't move more than 5 feet, as opposed to the Master-level ability that lets you move 10 feet). A monk who runs around constantly dodging stuff and doing nothing else would get boring after awhile. It works great for TV or movies, but not in a game. Giving them reduced damage is enough to balance out their speed, IMO. It's not so much a "slight variation" as it is an "access to greater power". All the wuxia-like supernatural and elemental abilities that I had originally are intended for the PrCs - so people who want to play a nonmagical martial artist can use the base class, and people who want to have monks shooting fire from their hands and calling lightning from the sky can use the PrC. You want to give them MORE abilities? What, they don't have enough already? Seriously. Think about this for a minute. If they get Grandmaster earlier, what's the incentive to stay in the class? That's the whole point of having it be a high-level thing. If the player can get it early (say, 12th level), there's little reason NOT to go PrC or multiclass. I'm not [i]making[/i] them specialize. Like I said above, it's unlocking a different kind of power. PrCs as a whole are optional, and the styles granted by these ones in specific are definitely optional, as I said above. I'll write up some preliminary stuff this weekend so you can see. I could see burning a feat to gain an extra style ability. The abilities I want to put into the PrCs, though, would be a bit much for feats. Don't forget, you only get 7 feats over the course of 20 levels. Oh, speaking of feats... I keep meaning to toss this out, and I keep forgetting. I was thinking about making the bonus feat list specific for each style - say, 7-8 feats for each (they can choose 4). I couldn't really see a Mountain Style monk picking Mobility, or a Sea monk taking Diehard. [/QUOTE]
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