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<blockquote data-quote="Sylrae" data-source="post: 4377267" data-attributes="member: 48520"><p>so then you can only get to initiate in the second one? I would think it would be better to let them just add it wholesale, but they would be limited in their max rank. so like. each new school they take pushes them 1 down. a second school makes them redo the initiate level, but after that they can freely alternate between the two. then theyre still limited, but not quite as much. They aren't getting any extras, cause they still have to pick one or the other. and then they'll lose access to the max rank. The issue is how do you do the non-rank based bonuses? like ac progression, or like base abilities?</p><p></p><p> That was very much not clear. it sounded like it did ONLY 1d6, and ONLY did it to constructs/objects. maybe you should reword that.</p><p></p><p></p><p> I thought the rooted to the earth was an ability that depended on you not moving. as for the DR issue, if the rooted ability essentially overlaps it and makes it useless, maybe it should be dropped. Natural armor could work better than DR anyways. just take the DR value and make it natural armor instead of awareness of self.</p><p></p><p>A player of mine doing character creation today, and tremorsense is cheap. Theres a wizards template that gives tremorsense and a whole bunch of other stuff for +1 or +2 LA. it was permanent, but only had 60 ft range, not that it really matters. but it is a sight ability and those work in increments of 60 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It wasn't the pressure points that didnt fit, it was all the positive/negative energy and the undead stuff.</p><p></p><p></p><p></p><p>I do these totally different, so I hear you. here's how I do them. AoOs are just a single free attack ANYone can make in ANY round against any opponent that cannot defend themself. You can make them from a range, etc. But, making an attack of opportunity leaves yourself open to an attack of opportunity from anyone who is NOT unable to defend themself. and it's not a queue, it's a stack. which means, after you declare, then someone else declares, then someone else, and the last person to declare is the first to get to attack.</p><p></p><p> You're probably right,.</p><p></p><p>It seemed like you were making them HAVE to PrC. alright then. some of the wind abilities are pretty wuxia though. maybe you should shy away from the elemental attacks, like the ranges wind attack. I kindof forgot the goal was less wuxia for a bit there. and for the whirlwind, it shouldnt be any bigger a radius than reach. cause obviously they have to physically hit them.</p><p></p><p>riight. houserules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> I use the pathfinder variant on this. you get a feat at every odd level. Plus when we play FR (Most of the time) you get a regional feat. plus for every 4 levels in your favored class you get a bonus feat. that's umm. 16. if you go all favored, or 11, otherwise.</p><p></p><p> Good idea.</p><p></p><p>and It's not so bad to have grandmaster be kindof wuxia, the old air ability was fine, it was believable as being the guy just moving so fast he's hard to see. kindof reminds me of the afterimage technique from dragon ball <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sylrae, post: 4377267, member: 48520"] so then you can only get to initiate in the second one? I would think it would be better to let them just add it wholesale, but they would be limited in their max rank. so like. each new school they take pushes them 1 down. a second school makes them redo the initiate level, but after that they can freely alternate between the two. then theyre still limited, but not quite as much. They aren't getting any extras, cause they still have to pick one or the other. and then they'll lose access to the max rank. The issue is how do you do the non-rank based bonuses? like ac progression, or like base abilities? That was very much not clear. it sounded like it did ONLY 1d6, and ONLY did it to constructs/objects. maybe you should reword that. I thought the rooted to the earth was an ability that depended on you not moving. as for the DR issue, if the rooted ability essentially overlaps it and makes it useless, maybe it should be dropped. Natural armor could work better than DR anyways. just take the DR value and make it natural armor instead of awareness of self. A player of mine doing character creation today, and tremorsense is cheap. Theres a wizards template that gives tremorsense and a whole bunch of other stuff for +1 or +2 LA. it was permanent, but only had 60 ft range, not that it really matters. but it is a sight ability and those work in increments of 60 :P It wasn't the pressure points that didnt fit, it was all the positive/negative energy and the undead stuff. I do these totally different, so I hear you. here's how I do them. AoOs are just a single free attack ANYone can make in ANY round against any opponent that cannot defend themself. You can make them from a range, etc. But, making an attack of opportunity leaves yourself open to an attack of opportunity from anyone who is NOT unable to defend themself. and it's not a queue, it's a stack. which means, after you declare, then someone else declares, then someone else, and the last person to declare is the first to get to attack. You're probably right,. It seemed like you were making them HAVE to PrC. alright then. some of the wind abilities are pretty wuxia though. maybe you should shy away from the elemental attacks, like the ranges wind attack. I kindof forgot the goal was less wuxia for a bit there. and for the whirlwind, it shouldnt be any bigger a radius than reach. cause obviously they have to physically hit them. riight. houserules :P I use the pathfinder variant on this. you get a feat at every odd level. Plus when we play FR (Most of the time) you get a regional feat. plus for every 4 levels in your favored class you get a bonus feat. that's umm. 16. if you go all favored, or 11, otherwise. Good idea. and It's not so bad to have grandmaster be kindof wuxia, the old air ability was fine, it was believable as being the guy just moving so fast he's hard to see. kindof reminds me of the afterimage technique from dragon ball :P [/QUOTE]
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