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Revised monk
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<blockquote data-quote="Kerrick" data-source="post: 4377868" data-attributes="member: 4722"><p>Huh? I'm not following. Seems like you're saying the same thing I did.</p><p></p><p></p><p>Base abilities are easy - whichever ability you use, you use the stat that modifies it. AC progression... hmm. Could just go with the better of the two, and trust the DM not to allow weird combos like Mountain/Wind Style.</p><p></p><p></p><p>I did:</p><p></p><p>The monk can channel her ki into her unarmed strike. She can make a single attack as a standard action; if it hits, it deals +1d6 points of damage. If she is attacking a construct, she bypasses 5 points of DR per rank she has in this style; if an object, she bypasses 5 points of hardness per rank. If the attack misses, that use of the ability is wasted.</p><p></p><p>Seems pretty clear to me.</p><p></p><p></p><p>You can take a 5-foot step, and "immobilized" means "unable to move of your own volition". Dwarven Defenders get a dodge bonus while in a defensive stance, which is basically what this is.</p><p></p><p></p><p>DR works better in this instance, IMO - it's the ability to shrug off damage, not a thickening of the skin.</p><p></p><p></p><p>Huh. I did some digging, and it appears tremorsense is a bit cheaper than I'd thought. We could make it permanent and see how it works in play.</p><p></p><p></p><p>Oh, right, right. The new Shadow style is pretty much done - it was rather easy, since most of the abilities were already there. I'll add it to the second post. The advanced (PrC, more magical, whatever) version will use Shadow energy and have some Shadowdancer-like abilities, nothing undead-related.</p><p></p><p></p><p>First part makes sense, but not the second. In the huge melees, it seems like it'd just slow everything down while everyone resolves their special attack.</p><p></p><p></p><p>That's why I removed Aspect of Wind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It's not wind, but ki energy - the description specifically says that. I actually got that from an old episde of Kung Fu, the TV show (the new series, not the old one). There was an episode where the master taught his student how to do a "ki push" (I don't think they had an actual name for it) where they could move small objects slightly at a distance. I just adapted and improved on it - there's a reason it just does a bullrush attack, not blows things along.</p><p></p><p></p><p>It isn't. The only difference from a normal whirlwind attack is that the monk can take a 5-foot step anytime during the action.</p><p></p><p></p><p>I was thinking the guy from Chronicles of Riddick, but it's likely pretty much the same thing. Aspect of Wind is just supernatural/magical enough that it didn't quite fit with the other stuff, even for a Grandmaster. Cloudwalk is semi-wuxia, but still believable and not that supernatural.</p><p></p><p>On a side note: I watched Kiss of the Dragon (Jet Li) last night on TV... and I noted that he uses a lot of improvised weapons. Jackie Chan does the same thing - I'm not sure if it's something in Chinese kung fu, or just cinematic license. I think it could work, if it were done properly - I mean, you have a good point about it seeming more like a Drunken Master thing, and I agree, but it really seems like a Sun Style monk would be able to pick up a nearby weapon-like object and use it to beat people's asses.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4377868, member: 4722"] Huh? I'm not following. Seems like you're saying the same thing I did. Base abilities are easy - whichever ability you use, you use the stat that modifies it. AC progression... hmm. Could just go with the better of the two, and trust the DM not to allow weird combos like Mountain/Wind Style. I did: The monk can channel her ki into her unarmed strike. She can make a single attack as a standard action; if it hits, it deals +1d6 points of damage. If she is attacking a construct, she bypasses 5 points of DR per rank she has in this style; if an object, she bypasses 5 points of hardness per rank. If the attack misses, that use of the ability is wasted. Seems pretty clear to me. You can take a 5-foot step, and "immobilized" means "unable to move of your own volition". Dwarven Defenders get a dodge bonus while in a defensive stance, which is basically what this is. DR works better in this instance, IMO - it's the ability to shrug off damage, not a thickening of the skin. Huh. I did some digging, and it appears tremorsense is a bit cheaper than I'd thought. We could make it permanent and see how it works in play. Oh, right, right. The new Shadow style is pretty much done - it was rather easy, since most of the abilities were already there. I'll add it to the second post. The advanced (PrC, more magical, whatever) version will use Shadow energy and have some Shadowdancer-like abilities, nothing undead-related. First part makes sense, but not the second. In the huge melees, it seems like it'd just slow everything down while everyone resolves their special attack. That's why I removed Aspect of Wind. :) It's not wind, but ki energy - the description specifically says that. I actually got that from an old episde of Kung Fu, the TV show (the new series, not the old one). There was an episode where the master taught his student how to do a "ki push" (I don't think they had an actual name for it) where they could move small objects slightly at a distance. I just adapted and improved on it - there's a reason it just does a bullrush attack, not blows things along. It isn't. The only difference from a normal whirlwind attack is that the monk can take a 5-foot step anytime during the action. I was thinking the guy from Chronicles of Riddick, but it's likely pretty much the same thing. Aspect of Wind is just supernatural/magical enough that it didn't quite fit with the other stuff, even for a Grandmaster. Cloudwalk is semi-wuxia, but still believable and not that supernatural. On a side note: I watched Kiss of the Dragon (Jet Li) last night on TV... and I noted that he uses a lot of improvised weapons. Jackie Chan does the same thing - I'm not sure if it's something in Chinese kung fu, or just cinematic license. I think it could work, if it were done properly - I mean, you have a good point about it seeming more like a Drunken Master thing, and I agree, but it really seems like a Sun Style monk would be able to pick up a nearby weapon-like object and use it to beat people's asses. [/QUOTE]
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