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<blockquote data-quote="Sylrae" data-source="post: 4378055" data-attributes="member: 48520"><p>You said maxrank = rank/2, I said maxrank = rank/1.</p><p></p><p>hmm. I think alternating every othr level would be the only way to do AC, well, unless they completely switch over, and then from that point on they gt AC from the 2nd school.</p><p></p><p></p><p> Didn't see the new +.</p><p></p><p></p><p>Alright</p><p></p><p></p><p></p><p> I think DR is more of a supernatural resistance to certain (or all) types of damage. that's the way its used for just about everything. And the natural armor in this case wouldnt be a thickening of skin, just toughening, or everything.</p><p></p><p> Cool</p><p></p><p>Awesome</p><p></p><p>it's like "the stack" in magic the gathering, regarding instant spells.</p><p></p><p>1. Jimmy goes to attack Bob, who is unconscious. It's a risky procedure that he has to do quickly, because he's not defending himself from the conscious people around him while he attacks jimmy.</p><p>2. Ed, one of Bob's friends, sees what Jimmy is about to do, and attacks Jimmy with his axe to try any prevent Jimmy from Killing Bob. He can't watch his own back while he does this.</p><p>3. David, one of jimmy's friends, goes to shoot David in the back before he can hit Jimmy.</p><p>------------Declaration of actions finishes------</p><p>3. David does what he said he would.</p><p>2. If Ed is not prevented from doing what he said he would, he does it.</p><p>1. Jimmy is not prevented from doing what he said he would, he attacks Bob.</p><p></p><p>It's not really confusing, and I think it's the best way to do AoOs, even if you use standard initiative (which I don't but I'll detail that in a second). Attacks of Opportunity are something that is done in the heat of the moment. You could always use your standard attack and not the extra one against the undefended opponent, and then you dont give people the chance to hit you with it. It's not particularly slower. everyone needs to say what they're doing in a normal round anyways, the difference, is that the player gets to react o those slower than himself.</p><p></p><p>You could tie it into stats a bit better if you want, and instead of the order they are executed in being based on who did what in what order, it could be based on initiative modifier.</p><p></p><p>As for how I do initiative, you roll your initiative as normal, but then you do like above kindof. the slowest player says what they are going to do, then the next slowest, going all the way up to the fastest. Faster players are given the chance to react to slower players actions. And it doesn't significantly slow down combat. But I haven't tested it in a combat with more than 30 creatures or anythign like that yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>"Ki Energy" or wind, it's not somethign a real martial artist can do, and I actually think it's considerably more wuxia than Aspect of the Wind. that was my point. You removed one semi-wuxia ability, and have one that is More Wuxia still.</p><p></p><p>Good Stuff then.</p><p></p><p>Cloudwalk is fine, and actually I think its really cool. I don't think its big enough to be a grandmaster ability though. Master sounds like a better placement. As stated above, although Aspect of the Wind is wuxia, the 'KI' energy push thing is more wuxia.</p><p></p><p>That wouldn't be a school dependent thig, that would be just a chinese cinematic license thing, or at best, just an "anyone can do it" thing. An Improv weapon feat would do it just fine, and I think there is one.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4378055, member: 48520"] You said maxrank = rank/2, I said maxrank = rank/1. hmm. I think alternating every othr level would be the only way to do AC, well, unless they completely switch over, and then from that point on they gt AC from the 2nd school. Didn't see the new +. Alright I think DR is more of a supernatural resistance to certain (or all) types of damage. that's the way its used for just about everything. And the natural armor in this case wouldnt be a thickening of skin, just toughening, or everything. Cool Awesome it's like "the stack" in magic the gathering, regarding instant spells. 1. Jimmy goes to attack Bob, who is unconscious. It's a risky procedure that he has to do quickly, because he's not defending himself from the conscious people around him while he attacks jimmy. 2. Ed, one of Bob's friends, sees what Jimmy is about to do, and attacks Jimmy with his axe to try any prevent Jimmy from Killing Bob. He can't watch his own back while he does this. 3. David, one of jimmy's friends, goes to shoot David in the back before he can hit Jimmy. ------------Declaration of actions finishes------ 3. David does what he said he would. 2. If Ed is not prevented from doing what he said he would, he does it. 1. Jimmy is not prevented from doing what he said he would, he attacks Bob. It's not really confusing, and I think it's the best way to do AoOs, even if you use standard initiative (which I don't but I'll detail that in a second). Attacks of Opportunity are something that is done in the heat of the moment. You could always use your standard attack and not the extra one against the undefended opponent, and then you dont give people the chance to hit you with it. It's not particularly slower. everyone needs to say what they're doing in a normal round anyways, the difference, is that the player gets to react o those slower than himself. You could tie it into stats a bit better if you want, and instead of the order they are executed in being based on who did what in what order, it could be based on initiative modifier. As for how I do initiative, you roll your initiative as normal, but then you do like above kindof. the slowest player says what they are going to do, then the next slowest, going all the way up to the fastest. Faster players are given the chance to react to slower players actions. And it doesn't significantly slow down combat. But I haven't tested it in a combat with more than 30 creatures or anythign like that yet :P "Ki Energy" or wind, it's not somethign a real martial artist can do, and I actually think it's considerably more wuxia than Aspect of the Wind. that was my point. You removed one semi-wuxia ability, and have one that is More Wuxia still. Good Stuff then. Cloudwalk is fine, and actually I think its really cool. I don't think its big enough to be a grandmaster ability though. Master sounds like a better placement. As stated above, although Aspect of the Wind is wuxia, the 'KI' energy push thing is more wuxia. That wouldn't be a school dependent thig, that would be just a chinese cinematic license thing, or at best, just an "anyone can do it" thing. An Improv weapon feat would do it just fine, and I think there is one. [/QUOTE]
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