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Revised Phoenix Sorcerer
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<blockquote data-quote="Salthorae" data-source="post: 7825428" data-attributes="member: 1095"><p>Cantrips - I like it, though Control Flames is already on the Sorcerer list. Are there any other fire themed cantrips besides produce flames which aren’t on the list you could give in addition to produce flames?</p><p></p><p>Bonus spells - I do that though I make them choose one of the two at each spell level, not 2 free known. </p><p></p><p>Question - where is Nystul’s Flash from?</p><p></p><p>Mantle of Flame - I’d consolidate the wording at the end. “Whenever you gain a new Sorcerer Origin feature your damage for this feature increases by 1.”</p><p></p><p>Nourishing Flame - I’d say let the damage instead recharge Sorcery Points for every 10 pts of damage received rounded up, or something like that. Otherwise you get the odd potential of getting hit with a 1d10 firebolt and then twinning a 9th level spell for free ( if there are any eligible) which should cost 9 sorcery points. Even worse would be sticking their hand in a fire for 1d6 divided by 2 because of resistance and then twinning a high level spell for free. </p><p></p><p>My way you take 12 fire damage, get 2 sorcery points. Limits it a bit. Also caps it so that you can’t get more benefit than you have missing sorcery points. Otherwise it’s a bit OP as an unlimited thing. </p><p></p><p>Also the redirect fire attacks as a reaction seems like it’s too much, let alone with the other abilities at that level. </p><p></p><p>If you’re determined to keep it, it needs to be limited to uses per long rest probably. </p><p></p><p>Phoenix Spark - I like this...very thematic. You could simplify a bit by just saying they heal half their HP max, but I like that you’re burning their HD resource to do it. The other way would be to burn sorcery points. Maybe 5 hp healed per sorcery points or something. </p><p></p><p>Form of the Phoenix - I like it a lot. To me ignoring Immunity is a bit much, for me I’d probably set it to “immunity counts as resistance for you” or something. But it is a capstone that almost no one would see in real play so... go for it if you want. </p><p></p><p>Heck Arcana Clerics get Wish as their 17th level capstone, so whatever. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also... I just thought about this. If you become immune to Fire then the Nourishing Flame would no longer fuel anything regardless of if you went with my suggestions or not because you no longer take Fire damage.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7825428, member: 1095"] Cantrips - I like it, though Control Flames is already on the Sorcerer list. Are there any other fire themed cantrips besides produce flames which aren’t on the list you could give in addition to produce flames? Bonus spells - I do that though I make them choose one of the two at each spell level, not 2 free known. Question - where is Nystul’s Flash from? Mantle of Flame - I’d consolidate the wording at the end. “Whenever you gain a new Sorcerer Origin feature your damage for this feature increases by 1.” Nourishing Flame - I’d say let the damage instead recharge Sorcery Points for every 10 pts of damage received rounded up, or something like that. Otherwise you get the odd potential of getting hit with a 1d10 firebolt and then twinning a 9th level spell for free ( if there are any eligible) which should cost 9 sorcery points. Even worse would be sticking their hand in a fire for 1d6 divided by 2 because of resistance and then twinning a high level spell for free. My way you take 12 fire damage, get 2 sorcery points. Limits it a bit. Also caps it so that you can’t get more benefit than you have missing sorcery points. Otherwise it’s a bit OP as an unlimited thing. Also the redirect fire attacks as a reaction seems like it’s too much, let alone with the other abilities at that level. If you’re determined to keep it, it needs to be limited to uses per long rest probably. Phoenix Spark - I like this...very thematic. You could simplify a bit by just saying they heal half their HP max, but I like that you’re burning their HD resource to do it. The other way would be to burn sorcery points. Maybe 5 hp healed per sorcery points or something. Form of the Phoenix - I like it a lot. To me ignoring Immunity is a bit much, for me I’d probably set it to “immunity counts as resistance for you” or something. But it is a capstone that almost no one would see in real play so... go for it if you want. Heck Arcana Clerics get Wish as their 17th level capstone, so whatever. :) Also... I just thought about this. If you become immune to Fire then the Nourishing Flame would no longer fuel anything regardless of if you went with my suggestions or not because you no longer take Fire damage. [/QUOTE]
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