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General Tabletop Discussion
*Dungeons & Dragons
Revised Proficiency Bonus House-Rule: Suggestions? (+)
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<blockquote data-quote="Stormonu" data-source="post: 9390177" data-attributes="member: 52734"><p>Taking a bit of a card from 1E Unearthed Arcana...</p><p></p><p>Start with the base proficiency as noted above. Every time the character gains a level they get Xd6. These dice can be split between Combat (Melee or Ranged), Saves (by ability score), Magic (By School, Domain or Subclass list) and Skills (Languages are counted as skills) as the player sees fit. Each point on the d6 is 1/10 of an advancement point. Fractional points are kept between levels. You can't put more dice in an area than the lowest proficiency bonus you have for all areas (min 1).</p><p></p><p>For example, Bob the fighter goes from 1st to 2nd level. Assume he gets 6d6 advancement dice. He decides to put 2d6 into Melee Combat, 2d6 into Wisdom saves (which is currently +0), and 2d6 into Athletics. For melee combat, he rolls 2 and 5, for 7, giving him a bonus of +2.7 (or +2). He lucks out with Wisdom and rolls a 6 and a 6, netting him a +1.2 (+1) pseudo-proficiency bonus to his Wisdom save; when he gets to +2, he'll actually be "proficient"). Lastly, he rolls for Athletics and comes up with a 2 and a 4, giving him a +2.6 (or +2) for his Athletics proficiency bonus. Modify the die size and amount for how quickly or slowly you want the bonus to advance.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9390177, member: 52734"] Taking a bit of a card from 1E Unearthed Arcana... Start with the base proficiency as noted above. Every time the character gains a level they get Xd6. These dice can be split between Combat (Melee or Ranged), Saves (by ability score), Magic (By School, Domain or Subclass list) and Skills (Languages are counted as skills) as the player sees fit. Each point on the d6 is 1/10 of an advancement point. Fractional points are kept between levels. You can't put more dice in an area than the lowest proficiency bonus you have for all areas (min 1). For example, Bob the fighter goes from 1st to 2nd level. Assume he gets 6d6 advancement dice. He decides to put 2d6 into Melee Combat, 2d6 into Wisdom saves (which is currently +0), and 2d6 into Athletics. For melee combat, he rolls 2 and 5, for 7, giving him a bonus of +2.7 (or +2). He lucks out with Wisdom and rolls a 6 and a 6, netting him a +1.2 (+1) pseudo-proficiency bonus to his Wisdom save; when he gets to +2, he'll actually be "proficient"). Lastly, he rolls for Athletics and comes up with a 2 and a 4, giving him a +2.6 (or +2) for his Athletics proficiency bonus. Modify the die size and amount for how quickly or slowly you want the bonus to advance. [/QUOTE]
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Revised Proficiency Bonus House-Rule: Suggestions? (+)
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