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Revised Ranger - Attempt by a Newb
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<blockquote data-quote="Brendan Conway" data-source="post: 7312859" data-attributes="member: 6928566"><p>What might be easier is to discuss what a solution would look like for the Ranger (and then maybe explain how the UA does not fit that).</p><p></p><p>First, a Revised Ranger needs to address the player concerns WHILE not being disruptive to a majority of the game. I have seen solutions being submitted that require the removal of Hunter's Mark (as an example), and this would potentially require rethinking on the side of the DM when they introduce a Revised Ranger but there is a Vengeance Paladin in the party with the Hunter's Mark spell. It also should not disrupt Xanathar's Guide to Everything conclaves, as it was very recently released and shouldn't require revision.</p><p></p><p>Second, the Revised Ranger should address the lack of a Ranger's defining lower level abilities. Where classes get Divine Smite, Bardic Inspiration, Channel Divinity etc. The Ranger gets Favored Enemy, Favored Terrain (or Natural Explorer), and Primeval Awareness. While some combination of these abilities can be satisfying to a player, they generally keep up in combat only because of the front-loaded Natural Explorer (a multi-classing exploit) and their spell-casting (Hunter's Mark) along with any magic items the DM throws their way. The Hunter Conclave is viable with those things included. </p><p></p><p>Favored Enemy, specifically, seems to be the cause of greatest concern. It generally requires a DM to tailor encounters too often or not enough for the Ranger to feel they get satisfactory use of one of their major abilities. Adding +DMG to the trait helps when the ability comes up, but it suffers from the same problems Favored Terrain did (and hence why the UA changed it to Natural Explorer). I am suggesting a way for Favored Enemy to be applicable in more situations, but at a reasonable cost (which I am not sure my suggestion achieves, but am willing to discuss) while losing the Natural Explorer abilities to later in the class as a trade off. Spell Slots are also very competitive to a Ranger, so using those (similar to a Paladin) seems to be a way to keep it in check.</p><p></p><p>The rest of the changes are meant to even out the class and its progression. It goes a long time before getting just 1/3rd of Cunning Action, so I attempted to move them up. I also am trying to get a capstone worth taking 20lvls of Ranger for (because I would multiclass every time as it stands now without blinking).</p></blockquote><p></p>
[QUOTE="Brendan Conway, post: 7312859, member: 6928566"] What might be easier is to discuss what a solution would look like for the Ranger (and then maybe explain how the UA does not fit that). First, a Revised Ranger needs to address the player concerns WHILE not being disruptive to a majority of the game. I have seen solutions being submitted that require the removal of Hunter's Mark (as an example), and this would potentially require rethinking on the side of the DM when they introduce a Revised Ranger but there is a Vengeance Paladin in the party with the Hunter's Mark spell. It also should not disrupt Xanathar's Guide to Everything conclaves, as it was very recently released and shouldn't require revision. Second, the Revised Ranger should address the lack of a Ranger's defining lower level abilities. Where classes get Divine Smite, Bardic Inspiration, Channel Divinity etc. The Ranger gets Favored Enemy, Favored Terrain (or Natural Explorer), and Primeval Awareness. While some combination of these abilities can be satisfying to a player, they generally keep up in combat only because of the front-loaded Natural Explorer (a multi-classing exploit) and their spell-casting (Hunter's Mark) along with any magic items the DM throws their way. The Hunter Conclave is viable with those things included. Favored Enemy, specifically, seems to be the cause of greatest concern. It generally requires a DM to tailor encounters too often or not enough for the Ranger to feel they get satisfactory use of one of their major abilities. Adding +DMG to the trait helps when the ability comes up, but it suffers from the same problems Favored Terrain did (and hence why the UA changed it to Natural Explorer). I am suggesting a way for Favored Enemy to be applicable in more situations, but at a reasonable cost (which I am not sure my suggestion achieves, but am willing to discuss) while losing the Natural Explorer abilities to later in the class as a trade off. Spell Slots are also very competitive to a Ranger, so using those (similar to a Paladin) seems to be a way to keep it in check. The rest of the changes are meant to even out the class and its progression. It goes a long time before getting just 1/3rd of Cunning Action, so I attempted to move them up. I also am trying to get a capstone worth taking 20lvls of Ranger for (because I would multiclass every time as it stands now without blinking). [/QUOTE]
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