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General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger Base Class and Three Archetypes - Hunter, Beastmaster and Spirit Invoker
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<blockquote data-quote="Blue" data-source="post: 6853768" data-attributes="member: 20564"><p>Notes during a read-through:</p><p></p><p>Average HPs for a 1d10 is usually 6.</p><p></p><p>Favored enemy getting a new power at 6th, and rolling in the old 20th level capstone at 13th. That's a boost to the class.</p><p></p><p>Moving Fighting Style to 1st: Not a fan. Give the Fighter something to be better at Fighting at 1st. And makes it harder for multiclass cherry-picking. Against this move.</p><p></p><p>Natural Explorer/Favored Terrain: Give out more and give more bonuses. Okay, I like additional focus on the exploration pillar for the ranger, sounds good. 6th level is the core Ranger's Vanish, normally given at 14th. And 14th gives out a new bonus. That's more giving things earlier life in Favored Enemy.</p><p></p><p>Hunter's Expertise: I like this, though worry that it will 90% of the time be Perception and Stealth as the skills with the most combat application.</p><p></p><p>Ah, but we've taken away casting. So more features but no casting, let's see where this goes. I worry that removing Hunter's Mark will hurt their combat.</p><p></p><p>Side note: There's a lot of copying text, but at first blush all in the SRD. Include the OGL in the PDF and you are legal.</p><p></p><p>Primeval Awareness gone, which makes sense as it relied on spell slots. But no replacement.</p><p></p><p>Evasion added at 9th!</p><p></p><p>Vanish was folded into Favored Terrain, so I guess it's not a new power. But it was moved from 14th to 6th.</p><p></p><p>Feral Senses moved up a level.</p><p></p><p>Foe Slayer, the 20th level capstone, was folded into favored enemy at 13th.</p><p></p><p>New capstone, permenant Freedom of Movement. It fits their roll ask skirmishers but doesn't fit the theme of Ranger at all. Powerwise it's reasonable.</p><p></p><p>HUNTER</p><p>Focus regained on critical hit favors more attacks, on kill favored bigger attacks, and only 1 if both happens. That's a reasonable range. But since they also regain every short rest, I'm not sure this doesn't just add more tracking.</p><p></p><p>Deeds system is way too powerful. Lots of things last as long as you have a single focus point, with the limitation that they can't apply more than one to a single attack. But that's not a big reduction. You could make all opportunity attacks against you have disadvantage, always get favored terrain (while lets you use Vanish allt he time at 6th level), get an extra horde breaker attack AND an extra collosus slayer damage to a different attack, proficiency in wisdonm saves all the time, etc. And that's without spending any focus. I'm only halfway through the list and this whole subsystem is broken broken broken.</p><p></p><p>I was going through this hoping it was a serious rebuild, and while the general Ranger abilities moved abilities to earlier levels and gave more, it still seemed a bit lwo for giving up spells. But reading Hunter is completely broken even before getting to the second feature. Maybe I'll go back and read Beastmaster and Spirit Master later, but right now it has started with a reasonable rebuild and then showed no real sense of balance and I'm just annoyed how much time I've put into the read through.</p></blockquote><p></p>
[QUOTE="Blue, post: 6853768, member: 20564"] Notes during a read-through: Average HPs for a 1d10 is usually 6. Favored enemy getting a new power at 6th, and rolling in the old 20th level capstone at 13th. That's a boost to the class. Moving Fighting Style to 1st: Not a fan. Give the Fighter something to be better at Fighting at 1st. And makes it harder for multiclass cherry-picking. Against this move. Natural Explorer/Favored Terrain: Give out more and give more bonuses. Okay, I like additional focus on the exploration pillar for the ranger, sounds good. 6th level is the core Ranger's Vanish, normally given at 14th. And 14th gives out a new bonus. That's more giving things earlier life in Favored Enemy. Hunter's Expertise: I like this, though worry that it will 90% of the time be Perception and Stealth as the skills with the most combat application. Ah, but we've taken away casting. So more features but no casting, let's see where this goes. I worry that removing Hunter's Mark will hurt their combat. Side note: There's a lot of copying text, but at first blush all in the SRD. Include the OGL in the PDF and you are legal. Primeval Awareness gone, which makes sense as it relied on spell slots. But no replacement. Evasion added at 9th! Vanish was folded into Favored Terrain, so I guess it's not a new power. But it was moved from 14th to 6th. Feral Senses moved up a level. Foe Slayer, the 20th level capstone, was folded into favored enemy at 13th. New capstone, permenant Freedom of Movement. It fits their roll ask skirmishers but doesn't fit the theme of Ranger at all. Powerwise it's reasonable. HUNTER Focus regained on critical hit favors more attacks, on kill favored bigger attacks, and only 1 if both happens. That's a reasonable range. But since they also regain every short rest, I'm not sure this doesn't just add more tracking. Deeds system is way too powerful. Lots of things last as long as you have a single focus point, with the limitation that they can't apply more than one to a single attack. But that's not a big reduction. You could make all opportunity attacks against you have disadvantage, always get favored terrain (while lets you use Vanish allt he time at 6th level), get an extra horde breaker attack AND an extra collosus slayer damage to a different attack, proficiency in wisdonm saves all the time, etc. And that's without spending any focus. I'm only halfway through the list and this whole subsystem is broken broken broken. I was going through this hoping it was a serious rebuild, and while the general Ranger abilities moved abilities to earlier levels and gave more, it still seemed a bit lwo for giving up spells. But reading Hunter is completely broken even before getting to the second feature. Maybe I'll go back and read Beastmaster and Spirit Master later, but right now it has started with a reasonable rebuild and then showed no real sense of balance and I'm just annoyed how much time I've put into the read through. [/QUOTE]
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Revised Ranger Base Class and Three Archetypes - Hunter, Beastmaster and Spirit Invoker
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