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Revised Ranger (Final Draft)
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<blockquote data-quote="CTurbo" data-source="post: 7298157" data-attributes="member: 6855234"><p>Good write-up! </p><p></p><p>I like the new Hunter's mark. It's MUCH better than the current. </p><p>I like the addition of the Find Familiar feat because it makes sense. </p><p>I like the Naturalist addition. We need a spell less ranger!</p><p>I like the addition of the GWF style because why not include it in the first place?</p><p></p><p>I do not like Favored Terrain in general, but I understand why it exists. Same thing with Favored Enemy to a lesser extent. Again, I understand it makes sense, just don't like it. </p><p>I do not like the changes to Hunter and Scout/Stalker I don't think Deep/Gloom Stalker needed any changes. I think the problems are mainly in the core features. I am comparing this to the UA revised Ranger of course. Hunter was mostly good the way it was. I can see making a small change here or there like Steel Will for example. I see that the new Hunter's Mark kinda replaces Colossus Slayer, but I like Horde Breaker. I know it's an odd feature that includes a rare free action, but I don't see a problem with it. I also think the Beast Master's Coordinated Attack should stay, but have the option to choose between the Ranger OR the beast getting the reaction attack each round for those Beast Masters that don't choose a melee competent beast. (they do exist)</p><p></p><p></p><p>Foe Slayer is now one of the best capstones in the game. Adding Wisdom to attacks, damage, AND AC is just crazy. A 20th level S&B Ranger can easily have a full time AC of 25 before magic armor. I'm not necessarily complaining because I think capstones SHOULD be crazy strong and there is way too big of an inbalance from class to class.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7298157, member: 6855234"] Good write-up! I like the new Hunter's mark. It's MUCH better than the current. I like the addition of the Find Familiar feat because it makes sense. I like the Naturalist addition. We need a spell less ranger! I like the addition of the GWF style because why not include it in the first place? I do not like Favored Terrain in general, but I understand why it exists. Same thing with Favored Enemy to a lesser extent. Again, I understand it makes sense, just don't like it. I do not like the changes to Hunter and Scout/Stalker I don't think Deep/Gloom Stalker needed any changes. I think the problems are mainly in the core features. I am comparing this to the UA revised Ranger of course. Hunter was mostly good the way it was. I can see making a small change here or there like Steel Will for example. I see that the new Hunter's Mark kinda replaces Colossus Slayer, but I like Horde Breaker. I know it's an odd feature that includes a rare free action, but I don't see a problem with it. I also think the Beast Master's Coordinated Attack should stay, but have the option to choose between the Ranger OR the beast getting the reaction attack each round for those Beast Masters that don't choose a melee competent beast. (they do exist) Foe Slayer is now one of the best capstones in the game. Adding Wisdom to attacks, damage, AND AC is just crazy. A 20th level S&B Ranger can easily have a full time AC of 25 before magic armor. I'm not necessarily complaining because I think capstones SHOULD be crazy strong and there is way too big of an inbalance from class to class. [/QUOTE]
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