Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger Play Report... (level 3 to 4, beastmaster)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6922063" data-attributes="member: 97077"><p>I don't see that as the problem, nor essentially "nerfing" the ability by sometimes adding an ability score gate as the solution. I see the DM not knowing <em>why </em>the player wants the information as the problem and that's corrected by the player making that clear when describing what he or she wants to do. "I use Primeval Awareness. My favored enemy is Humanoids. Give me their number and direction please..." is a statement of goal and approach, but insufficient in my view. Why the player wants that information informs the DM how to respond and generally removes the headache you mention: If the player has no good reason for using the ability, then I as DM am tipped to the possibility that the content I am presenting is not of interest to the player which I can address. If the player has a good reason for using the ability, then I know how to narrate the result of the adventurer's action quite easily.</p><p></p><p>As to the issue of using the ability in a heavily populated area like a city, I think the response from the DM need not be very specific because chances are good the information is not at all useful, barring specific (and likely rare) circumstances. Which kind of makes sense if you imagine a ranger is better in the wild than in civilization. Again, in this situation, it's good to ascertain why the player wants to know so the DM can work to make the information useful.</p><p></p><p>This is not to say you're playing D&D wrong. It's just that I see this complaint come up often and it's usually from DMs who aren't taking that extra step to find out why the player seeks the information the class feature provides.</p></blockquote><p></p>
[QUOTE="iserith, post: 6922063, member: 97077"] I don't see that as the problem, nor essentially "nerfing" the ability by sometimes adding an ability score gate as the solution. I see the DM not knowing [I]why [/I]the player wants the information as the problem and that's corrected by the player making that clear when describing what he or she wants to do. "I use Primeval Awareness. My favored enemy is Humanoids. Give me their number and direction please..." is a statement of goal and approach, but insufficient in my view. Why the player wants that information informs the DM how to respond and generally removes the headache you mention: If the player has no good reason for using the ability, then I as DM am tipped to the possibility that the content I am presenting is not of interest to the player which I can address. If the player has a good reason for using the ability, then I know how to narrate the result of the adventurer's action quite easily. As to the issue of using the ability in a heavily populated area like a city, I think the response from the DM need not be very specific because chances are good the information is not at all useful, barring specific (and likely rare) circumstances. Which kind of makes sense if you imagine a ranger is better in the wild than in civilization. Again, in this situation, it's good to ascertain why the player wants to know so the DM can work to make the information useful. This is not to say you're playing D&D wrong. It's just that I see this complaint come up often and it's usually from DMs who aren't taking that extra step to find out why the player seeks the information the class feature provides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger Play Report... (level 3 to 4, beastmaster)
Top