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Revised Ranger Play Report... (level 3 to 4, beastmaster)
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<blockquote data-quote="happyhermit" data-source="post: 6922810" data-attributes="member: 6834463"><p>The intent of the playtest is to end up with a product that works great for as many people as possible, right? It is about making rules that work as well as possible for as many of the users play-styles as possible, right?</p><p></p><p>If a specific feature is a problem for a significant number of players, GMs, games, or play-styles, AND can be written in a way that doesn't cause as many problems then the best option is to simply rewrite the feature. </p><p></p><p>Analyzing the playstyles of those who don't like the feature is a fine activity if you want to understand how to best rewrite it, or decide if they are too far from the norm to shape the rules for, but that is secondary. The playtest is to shape the rules to the players while still maintaining an overall vision, not to shape the playstyles of the players.</p><p></p><p>Is anyone arguing that someone's game would be fundamentally diminished by wording or mechanics that were less absolute in this particular feature? If so, then why not apply the same gazing into their play-style to find the "problem".</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6922810, member: 6834463"] The intent of the playtest is to end up with a product that works great for as many people as possible, right? It is about making rules that work as well as possible for as many of the users play-styles as possible, right? If a specific feature is a problem for a significant number of players, GMs, games, or play-styles, AND can be written in a way that doesn't cause as many problems then the best option is to simply rewrite the feature. Analyzing the playstyles of those who don't like the feature is a fine activity if you want to understand how to best rewrite it, or decide if they are too far from the norm to shape the rules for, but that is secondary. The playtest is to shape the rules to the players while still maintaining an overall vision, not to shape the playstyles of the players. Is anyone arguing that someone's game would be fundamentally diminished by wording or mechanics that were less absolute in this particular feature? If so, then why not apply the same gazing into their play-style to find the "problem". [/QUOTE]
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Revised Ranger Play Report... (level 3 to 4, beastmaster)
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