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Revised Ranger Play Report... (level 3 to 4, beastmaster)
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<blockquote data-quote="Cyber-Dave" data-source="post: 6942082" data-attributes="member: 82132"><p style="text-align: center"><strong>Session 5 (Level 4)</strong></p> <p style="text-align: center"><strong></strong></p><p>Today, our group went north to check out the slaver fort. It looked like they had recently been through a battle. There were still about 20 people in the fort, but we decided that we could probably take them... their lookout posts were not all manned. Our mage walked up to a shadowy section of wall and misty stepped up to an unmanned post. He then dropped down some rope. The rest of the group climbed over. Then we began a fight as our barbarian made it to the fort's gate and opened it for my wolf to join the fray. My damage, this time around, was fantastic. As we were fighting humanoids, my wolf and I were getting a +2 bonus to damage against everything we attacked. There were a lot of low AC "minions." My wolf only went down on the very last round of the fight (due to a combination of luck and smart positioning). As a result, my wolf added damage to the entire fight. I felt quite accomplished, and I think my character might have been responsible for the most amount of damage dealt this fight. It was still a very close fight. Our cleric brought a number of us back from the brink of death. Our barbarian soaked an insane amount of damage. Our archer was a HUGE help as well (and seriously reduced the effectiveness of their primary archer by disarming her, which allowed our monk to stomp on the enemy's bow and break it). I was responsible for the death-shots of at least two of the bigger/more dangerous slavers and a number of the minions. </p><p><strong></strong></p><p><strong>Observations of Note: A</strong>ll in all, I still feel that the new version is fairly well balanced. If I performed this well every session/fight, that would be a problem, but I have seen first hand that I don't. My character was just very effective at fighting the type of foes we were fighting this time around. I am, however, a little worried about the +4 favored enemy damage bump at 6th level. I will wait to pass any real judgment, but I felt just how beneficial a +2 was during this fight. +4 at 6th level might be a bit much...</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 6942082, member: 82132"] [CENTER][B]Session 5 (Level 4) [/B][/CENTER] Today, our group went north to check out the slaver fort. It looked like they had recently been through a battle. There were still about 20 people in the fort, but we decided that we could probably take them... their lookout posts were not all manned. Our mage walked up to a shadowy section of wall and misty stepped up to an unmanned post. He then dropped down some rope. The rest of the group climbed over. Then we began a fight as our barbarian made it to the fort's gate and opened it for my wolf to join the fray. My damage, this time around, was fantastic. As we were fighting humanoids, my wolf and I were getting a +2 bonus to damage against everything we attacked. There were a lot of low AC "minions." My wolf only went down on the very last round of the fight (due to a combination of luck and smart positioning). As a result, my wolf added damage to the entire fight. I felt quite accomplished, and I think my character might have been responsible for the most amount of damage dealt this fight. It was still a very close fight. Our cleric brought a number of us back from the brink of death. Our barbarian soaked an insane amount of damage. Our archer was a HUGE help as well (and seriously reduced the effectiveness of their primary archer by disarming her, which allowed our monk to stomp on the enemy's bow and break it). I was responsible for the death-shots of at least two of the bigger/more dangerous slavers and a number of the minions. [B] Observations of Note: A[/B]ll in all, I still feel that the new version is fairly well balanced. If I performed this well every session/fight, that would be a problem, but I have seen first hand that I don't. My character was just very effective at fighting the type of foes we were fighting this time around. I am, however, a little worried about the +4 favored enemy damage bump at 6th level. I will wait to pass any real judgment, but I felt just how beneficial a +2 was during this fight. +4 at 6th level might be a bit much... [/QUOTE]
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Revised Ranger Play Report... (level 3 to 4, beastmaster)
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