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Revised Ranger update
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<blockquote data-quote="jgsugden" data-source="post: 7471633" data-attributes="member: 2629"><p>And? If you are bleeding heavily from three wounds, do you decide not to bandage the worst of them because the second worst would then be the worst? Of course not. You bandage because it helps improve the situation.I think your assumption that new players are not optimizers is a bit hilarious given my experience. Some definitely are. I would not say the percentages have changed with the introduction of new players.</p><p></p><p>Regardless, my points were:</p><p></p><p>1.) Having it be played does not mean it is not going to benefit from an improvement to the mechanics.</p><p>2.) While an improvement to the mechanics is not necessary to have fun playing the class, the balance of the class would still benefit from it.</p><p></p><p>Both of those statements are true.</p><p></p><p>I'd be interested to see someone post what they consider to be an overpowered revised ranger.... I have yet to see one.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7471633, member: 2629"] And? If you are bleeding heavily from three wounds, do you decide not to bandage the worst of them because the second worst would then be the worst? Of course not. You bandage because it helps improve the situation.I think your assumption that new players are not optimizers is a bit hilarious given my experience. Some definitely are. I would not say the percentages have changed with the introduction of new players. Regardless, my points were: 1.) Having it be played does not mean it is not going to benefit from an improvement to the mechanics. 2.) While an improvement to the mechanics is not necessary to have fun playing the class, the balance of the class would still benefit from it. Both of those statements are true. I'd be interested to see someone post what they consider to be an overpowered revised ranger.... I have yet to see one. [/QUOTE]
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