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Revised Ranger update
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<blockquote data-quote="Jester David" data-source="post: 7471647" data-attributes="member: 37579"><p>But if you're bleeding heavily, you don't just bandage the worst one. You start there and bandage all the wounds.</p><p>Which is part of the issue. If you "improve" one class, will there suddenly be pressure to make changes to other classes or problems in the game. </p><p></p><p>This also assumes that introducing a second version of the ranger will "fix" things and not cause more confusion at tables. Or tension in games when DMs don't allow it. Are the problems it creates greater than the problems it solves? </p><p></p><p>There are two variant rangers by WotC already out there. There are dozens on the DMsGuild. If someone isn't happy they can easily "fix" things on their own, picking and choosing elements. </p><p></p><p></p><p>Oh, there absolutely are.</p><p>But is there the same percentage as older fans? I think so. The fans who got into the game via streaming are a lot more focused on roleplaying, character, and story. There's a lot more interest in those aspects of D&D than the crunchy building. </p><p>And, most importantly, are the waves of new fans as vocal about their dislike of the ranger? And has the percentage of dissatisfied fans stayed the same or decreased? </p><p></p><p>But the above is irrelevant. As Crawford points out, despite the ranger being the "worst" class it is NOT the least played class. So many, many people are happy with the class. And changing the class risks making them unhappy or causing issues at their table. </p><p>So when you poll the entire audience, the ranger comes out at the bottom. But when people actually make characters, the optimizers don't just avoid the ranger, they avoid all the bottom tier classes, while the remaining 2/3rds or 3/4s of the audience is happy to consider the ranger. </p><p></p><p></p><p>The class is getting played, which means the problem is not a <em>real </em>issue so much as a <em>theoretical </em>issue. Which is the key difference and distinction between something that is a problem in white room design and message board theorycraft and something that is a problem in the real world. Here, on ENWorld, the ranger is broken. Out in actual games, <em>four other classes</em> are more of a problem as they're the ones that aren't seeing play. </p><p></p><p></p><p></p><p>Yes... but you could say that about all the classes. </p><p>Way of the Four Elements could be fixed. Fighter subclasses could be revised for flavour. The barbarian's exhaustion mechanic could be revisited. The wild mage is unpopular. Plus several feats are seen as problematic, several spells are too strong or weak. </p><p></p><p></p><p>Again, this could be said about many features and options in the game.</p><p></p><p>It's almost like perfect balance is impossible and they could spend years revising and tweaking mechanics to make things more balanced and again to make things more fun. </p><p>Only to have none of that matter at all because the same number of players will say "Imma gonna play Strider," and roll a ranger irregardless of the mechanics and changes.</p><p></p><p></p><p>Halfling on a riding dog two-weapon fighting with lances. Two to three attacks dealing 1d12 damage plus <em>hunter's mark</em> with 40 foot movement. </p><p>And at 7th level it can move 20 feet, you can attack, and then it can Disengage and move back 20 feet.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7471647, member: 37579"] But if you're bleeding heavily, you don't just bandage the worst one. You start there and bandage all the wounds. Which is part of the issue. If you "improve" one class, will there suddenly be pressure to make changes to other classes or problems in the game. This also assumes that introducing a second version of the ranger will "fix" things and not cause more confusion at tables. Or tension in games when DMs don't allow it. Are the problems it creates greater than the problems it solves? There are two variant rangers by WotC already out there. There are dozens on the DMsGuild. If someone isn't happy they can easily "fix" things on their own, picking and choosing elements. Oh, there absolutely are. But is there the same percentage as older fans? I think so. The fans who got into the game via streaming are a lot more focused on roleplaying, character, and story. There's a lot more interest in those aspects of D&D than the crunchy building. And, most importantly, are the waves of new fans as vocal about their dislike of the ranger? And has the percentage of dissatisfied fans stayed the same or decreased? But the above is irrelevant. As Crawford points out, despite the ranger being the "worst" class it is NOT the least played class. So many, many people are happy with the class. And changing the class risks making them unhappy or causing issues at their table. So when you poll the entire audience, the ranger comes out at the bottom. But when people actually make characters, the optimizers don't just avoid the ranger, they avoid all the bottom tier classes, while the remaining 2/3rds or 3/4s of the audience is happy to consider the ranger. The class is getting played, which means the problem is not a [I]real [/I]issue so much as a [I]theoretical [/I]issue. Which is the key difference and distinction between something that is a problem in white room design and message board theorycraft and something that is a problem in the real world. Here, on ENWorld, the ranger is broken. Out in actual games, [I]four other classes[/I] are more of a problem as they're the ones that aren't seeing play. Yes... but you could say that about all the classes. Way of the Four Elements could be fixed. Fighter subclasses could be revised for flavour. The barbarian's exhaustion mechanic could be revisited. The wild mage is unpopular. Plus several feats are seen as problematic, several spells are too strong or weak. Again, this could be said about many features and options in the game. It's almost like perfect balance is impossible and they could spend years revising and tweaking mechanics to make things more balanced and again to make things more fun. Only to have none of that matter at all because the same number of players will say "Imma gonna play Strider," and roll a ranger irregardless of the mechanics and changes. Halfling on a riding dog two-weapon fighting with lances. Two to three attacks dealing 1d12 damage plus [I]hunter's mark[/I] with 40 foot movement. And at 7th level it can move 20 feet, you can attack, and then it can Disengage and move back 20 feet. [/QUOTE]
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