Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7471749" data-attributes="member: 37579"><p>But who decides what is a “heavy wound”?</p><p></p><p></p><p>We must be remembering a different 3.5e. </p><p></p><p>People hated having to buy the same rules again. Sales were half that of the 3.0 books. Games stores were saddles with numerous 3.0 books they couldn’t give away and many were driven out of business. And the audience was divided between those who updated and did not updated.</p><p></p><p>Doing it for a single class would be a terrible idea.</p><p></p><p>Heck, WotC isn’t even doing the Updates that 4e did, adjusting things for balance. Because people didn’t like that. </p><p>If it’s not overtly broken and wrecking people’s campaigns <em><strong>it does not need to be fixed.</strong></em> Great Weapon Fighting is more of an issue. </p><p></p><p></p><p>Except the options prior have been additive. They haven’t replaced content in people’s games. </p><p></p><p>Also… not ever DM allows the newest accessories. Many just play PHB only games. So yeah, that does cause issues. And making an optional “core” element will cause tension and friction at the tables.</p><p></p><p></p><p>Adventurer’s League is irrelevant.</p><p></p><p>There are less than 2500 Wizards Play Network stores running AL in North America. Less than 0.5% if games are AL. And, of those, only a fraction will play rangers. And only a fraction of that fraction of those will want to play the ranger but not like it.</p><p>It’s an irrelevant number. </p><p></p><p>There are likely more people playing online via Rol20 and Fantasy Grounds. You’re better off asking “but what about the VTT?!?l” Because the tabletops suddenly have to worry about adding a new ranger to their systems, coding alternate class features, and somehow paying for that development time without charging for a second version of the ranger. Plus confusion from players over how their class might have been stealth updated. </p><p></p><p>VTT are ten times as relevant as Adventurer’s League. </p><p>(Literally. Roll20 alone has 36k games.)</p><p></p><p></p><p>See my argument about all the many, many things that could be changed for the “play experience”.</p><p></p><p>Singling out the ranger is largely arbitrary. </p><p>Seriously. Why the ranger? Well, it’s the least well received when you poll the entire audience and ask how happy they are. </p><p>But why not fix the class that is actually played less? That seems more relevant. Or the feats played least? The spells cast least? Why not fix the options considered overpowered, needing them a little? All those would be equally good for balance. </p><p></p><p>You can make a case for any change.</p><p></p><p></p><p>Can we improve it? Sure. But, again, we can do the same thing for the fighter, monk, sorcerer, barbarian. Likely a few wizard and cleric options, </p><p></p><p></p><p>Again, by “widely accepted” you mean “less than half”.</p><p></p><p></p><p>There <em>are</em> new options. There are dozens. I linked a popular one above.</p><p></p><p></p><p>It’s not that the mechanics don’t work. They work just fine. It’s that the damage output doesn’t meet the output in a white room simulation. The class just doesn’t meet some arbitrary bar for optimizers. </p><p></p><p>People HAVE an iconic class. And lots and lots of gamers are playing it and happy. Being in the top 66% of classes, likely one out of every three tables has a ranger. </p><p>Because, brace yourself, not everyone cares about the mechanics. (I’d argue that most people don’t.) The tone and feel of the class is often more important. The story. And that works just fine.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7471749, member: 37579"] But who decides what is a “heavy wound”? We must be remembering a different 3.5e. People hated having to buy the same rules again. Sales were half that of the 3.0 books. Games stores were saddles with numerous 3.0 books they couldn’t give away and many were driven out of business. And the audience was divided between those who updated and did not updated. Doing it for a single class would be a terrible idea. Heck, WotC isn’t even doing the Updates that 4e did, adjusting things for balance. Because people didn’t like that. If it’s not overtly broken and wrecking people’s campaigns [i][b]it does not need to be fixed.[/b][/i][b][/b] Great Weapon Fighting is more of an issue. Except the options prior have been additive. They haven’t replaced content in people’s games. Also… not ever DM allows the newest accessories. Many just play PHB only games. So yeah, that does cause issues. And making an optional “core” element will cause tension and friction at the tables. Adventurer’s League is irrelevant. There are less than 2500 Wizards Play Network stores running AL in North America. Less than 0.5% if games are AL. And, of those, only a fraction will play rangers. And only a fraction of that fraction of those will want to play the ranger but not like it. It’s an irrelevant number. There are likely more people playing online via Rol20 and Fantasy Grounds. You’re better off asking “but what about the VTT?!?l” Because the tabletops suddenly have to worry about adding a new ranger to their systems, coding alternate class features, and somehow paying for that development time without charging for a second version of the ranger. Plus confusion from players over how their class might have been stealth updated. VTT are ten times as relevant as Adventurer’s League. (Literally. Roll20 alone has 36k games.) See my argument about all the many, many things that could be changed for the “play experience”. Singling out the ranger is largely arbitrary. Seriously. Why the ranger? Well, it’s the least well received when you poll the entire audience and ask how happy they are. But why not fix the class that is actually played less? That seems more relevant. Or the feats played least? The spells cast least? Why not fix the options considered overpowered, needing them a little? All those would be equally good for balance. You can make a case for any change. Can we improve it? Sure. But, again, we can do the same thing for the fighter, monk, sorcerer, barbarian. Likely a few wizard and cleric options, Again, by “widely accepted” you mean “less than half”. There [i]are[/i] new options. There are dozens. I linked a popular one above. It’s not that the mechanics don’t work. They work just fine. It’s that the damage output doesn’t meet the output in a white room simulation. The class just doesn’t meet some arbitrary bar for optimizers. People HAVE an iconic class. And lots and lots of gamers are playing it and happy. Being in the top 66% of classes, likely one out of every three tables has a ranger. Because, brace yourself, not everyone cares about the mechanics. (I’d argue that most people don’t.) The tone and feel of the class is often more important. The story. And that works just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
Top