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<blockquote data-quote="Jester David" data-source="post: 7472108" data-attributes="member: 37579"><p>Are the people who got started in 3e and 4e more advanced in years than the average new player now? Congrats, they are literally <em>older</em> than the current new generation. Not "old". Old<em>er</em>.</p><p>If someone was 15 when 3e came out, they're 33 now. To fifteen-year-old them, that would be <em>ancient</em>. </p><p></p><p>And, again, brace yourself. The "oldies" stations I grew up played songs from the '60s and '70s. Twenty years earlier. Stations playing Britney now are playing songs from... twenty years ago. She is *technically* oldies, except "Oldies" has come to mean music from a particular era, and less the age of the music. So modern "oldies" stations are the ones advertising "the best of the '80s and '90s". </p><p>No station playing "modern pop" is going to touch her except in an ironic way. </p><p></p><p></p><p>But if it makes you feel better, replace "older" with "established". </p><p></p><p></p><p>How? </p><p>The same event can have different causes. </p><p></p><p>Streaming has helped cause the resurgence of the last couple years, and word-of-mouth caused it in the '80s. Different causes, same result. </p><p></p><p></p><p>Most of your examples were around <em>before</em> 3e when D&D went extra-crunchy. </p><p></p><p>I'll totally buy the argument that D&D was more about the story and roleplaying in the '80s as well. But since then D&D went hard into the rules and "balance" became a primary concern in a way that it simply wasn't in 1e and 2e. And now it's shifted back to being a secondary concern.</p><p></p><p></p><p>I'd argue they like them better than the prior two generations of gamers.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7472108, member: 37579"] Are the people who got started in 3e and 4e more advanced in years than the average new player now? Congrats, they are literally [I]older[/I] than the current new generation. Not "old". Old[I]er[/I]. If someone was 15 when 3e came out, they're 33 now. To fifteen-year-old them, that would be [I]ancient[/I]. And, again, brace yourself. The "oldies" stations I grew up played songs from the '60s and '70s. Twenty years earlier. Stations playing Britney now are playing songs from... twenty years ago. She is *technically* oldies, except "Oldies" has come to mean music from a particular era, and less the age of the music. So modern "oldies" stations are the ones advertising "the best of the '80s and '90s". No station playing "modern pop" is going to touch her except in an ironic way. But if it makes you feel better, replace "older" with "established". How? The same event can have different causes. Streaming has helped cause the resurgence of the last couple years, and word-of-mouth caused it in the '80s. Different causes, same result. Most of your examples were around [I]before[/I] 3e when D&D went extra-crunchy. I'll totally buy the argument that D&D was more about the story and roleplaying in the '80s as well. But since then D&D went hard into the rules and "balance" became a primary concern in a way that it simply wasn't in 1e and 2e. And now it's shifted back to being a secondary concern. I'd argue they like them better than the prior two generations of gamers. [/QUOTE]
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