Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7477006" data-attributes="member: 2525"><p>I agree that's how a lot of people play it and it makes sense that people would be drawn to that. My point was more about how I think the designers were thinking about it, and how the class is built in terms of what's most effective. </p><p></p><p>The rule for replacing your companion is, "If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements." The Ranger starts with Speak with Animals and Animal Friendship on their spell list as first level spells, and they get locate animals as a second level spell. You can also better track animals at first level. This set of abilities tells me the intent was for the animal companions to be more disposable. It was anticipated you'd use them, and locate more as the need arose, on a fairly regular basis. In fact I think the intent was you would have many animal friends along with you, and only one at a time would be designated your companion. </p><p></p><p>As you mention, it hasn't worked out that way very often in actual play. But I suspect it was what the designers thought would happen. And, if played that way, I think the class becomes more powerful. The companion was supposed to protect you, and their hit points are essentially added to yours as a sort of buffer or temporary hit points, and it's mobility was supposed to be sort of temporary mobility for your abilities.. Instead it's become you as the protector of your companion, which can sometimes be more of a burden than a boon. </p><p></p><p>If the companion were a summoned spirit animal that simply re-appeared after a long rest if it died, I bet it would play dramatically differently. Even though, in essence, it can already be almost played that way if you don't bond to the companion.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7477006, member: 2525"] I agree that's how a lot of people play it and it makes sense that people would be drawn to that. My point was more about how I think the designers were thinking about it, and how the class is built in terms of what's most effective. The rule for replacing your companion is, "If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements." The Ranger starts with Speak with Animals and Animal Friendship on their spell list as first level spells, and they get locate animals as a second level spell. You can also better track animals at first level. This set of abilities tells me the intent was for the animal companions to be more disposable. It was anticipated you'd use them, and locate more as the need arose, on a fairly regular basis. In fact I think the intent was you would have many animal friends along with you, and only one at a time would be designated your companion. As you mention, it hasn't worked out that way very often in actual play. But I suspect it was what the designers thought would happen. And, if played that way, I think the class becomes more powerful. The companion was supposed to protect you, and their hit points are essentially added to yours as a sort of buffer or temporary hit points, and it's mobility was supposed to be sort of temporary mobility for your abilities.. Instead it's become you as the protector of your companion, which can sometimes be more of a burden than a boon. If the companion were a summoned spirit animal that simply re-appeared after a long rest if it died, I bet it would play dramatically differently. Even though, in essence, it can already be almost played that way if you don't bond to the companion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
Top