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<blockquote data-quote="Hussar" data-source="post: 7480112" data-attributes="member: 22779"><p>I dunno about "lots of people". I get that you think otherwise. </p><p></p><p>Look, it's not exactly rocket science. Up to about 10th level, the fighter types are dealing about 20-30 points of damage per round. Give or take. Granted, pally's might be spiking here or there, but, as a benchmark, that's about where it is. So, if the beastmaster's companion is the primary damage dealer, then the ranger can't deal any damage at all. If your animal companion is dealing that 20-30 points per round, then there's just no space for the ranger itself to contribute. </p><p></p><p>So, which do you want? A class that strips away all combat abilities from the ranger so that the companion can be the damage star? Or key the companion to the ranger's actions, which lets the ranger deal damage and the companion deal damage, or strip away all the combat abilities from the companion and let the ranger be the DPS star?</p><p></p><p>Because that's your choices. At the end of the day, that's what you have to work with. If we're going to leave the ranger with a full fighter type capabilities (high HP, multiple attacks per round, spells, high AC) AND have a companion that is dealing equal(ish) levels of damage, then it's far too unbalanced. There's no way they're going to publish that. They'd get crucified if they even tried.</p><p></p><p>Stay within that 20-30 points per round, and do whatever you want. After 10th level, kick it up to about 40-50 points per round, similar to what a fighter is doing. And you're good to go. But, expecting WotC to bang out unbalanced classes just to satisfy you isn't going to happen. Not when the class is being played pretty regularly as is plus they've already given us a "fixed" ranger for home games. There's just no upside for them to give you what you want.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7480112, member: 22779"] I dunno about "lots of people". I get that you think otherwise. Look, it's not exactly rocket science. Up to about 10th level, the fighter types are dealing about 20-30 points of damage per round. Give or take. Granted, pally's might be spiking here or there, but, as a benchmark, that's about where it is. So, if the beastmaster's companion is the primary damage dealer, then the ranger can't deal any damage at all. If your animal companion is dealing that 20-30 points per round, then there's just no space for the ranger itself to contribute. So, which do you want? A class that strips away all combat abilities from the ranger so that the companion can be the damage star? Or key the companion to the ranger's actions, which lets the ranger deal damage and the companion deal damage, or strip away all the combat abilities from the companion and let the ranger be the DPS star? Because that's your choices. At the end of the day, that's what you have to work with. If we're going to leave the ranger with a full fighter type capabilities (high HP, multiple attacks per round, spells, high AC) AND have a companion that is dealing equal(ish) levels of damage, then it's far too unbalanced. There's no way they're going to publish that. They'd get crucified if they even tried. Stay within that 20-30 points per round, and do whatever you want. After 10th level, kick it up to about 40-50 points per round, similar to what a fighter is doing. And you're good to go. But, expecting WotC to bang out unbalanced classes just to satisfy you isn't going to happen. Not when the class is being played pretty regularly as is plus they've already given us a "fixed" ranger for home games. There's just no upside for them to give you what you want. [/QUOTE]
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