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Revised Ranger update
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<blockquote data-quote="ad_hoc" data-source="post: 7481619" data-attributes="member: 6748898"><p>Once per turn the Hunter can deal an extra 1d8 damage to a creature who has already been damaged. That isn't going to make a combat ineffective Ranger effective. So if they are already effective, then so is the Beastmaster.</p><p></p><p>The Beastmaster can do things like have their beast flank around the enemy's position and harass the spellcasters and archers and such. This doesn't even cost anything. The beast can still take an OA even without being commanded. The Beastmaster's 7th level ability is stronger than the Hunter's too. An extra body on the battlefield taking Dodge can be an effective shield for the party's casters.</p><p></p><p>The Beastmaster subclass isn't amazing, but then neither is the Hunter. They need to be compared against each other.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7481619, member: 6748898"] Once per turn the Hunter can deal an extra 1d8 damage to a creature who has already been damaged. That isn't going to make a combat ineffective Ranger effective. So if they are already effective, then so is the Beastmaster. The Beastmaster can do things like have their beast flank around the enemy's position and harass the spellcasters and archers and such. This doesn't even cost anything. The beast can still take an OA even without being commanded. The Beastmaster's 7th level ability is stronger than the Hunter's too. An extra body on the battlefield taking Dodge can be an effective shield for the party's casters. The Beastmaster subclass isn't amazing, but then neither is the Hunter. They need to be compared against each other. [/QUOTE]
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