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<blockquote data-quote="Mistwell" data-source="post: 7483218" data-attributes="member: 2525"><p>I didn't say the Beastmaster Ranger is fine (though I do think the other subclasses are fine for the Ranger). I've said throughout the thread I think it could use some additional elements, but that I think they could be done without an alternative class or errata, but simply by publishing some additional options for the existing class. Like those I mentioned. </p><p></p><p></p><p></p><p>The actual proposal I wrote (which I thought you read, as this was a summary of an earlier discussion in this thread) involved just aiding any allied creature of the beast sub-type. This would help with befriended animals found using the skill, or animals found using a variety of spells, or other animals in the party like a familiar. So even if you choose this fighting style and decide later to not choose beastmaster, it still has interesting utility. </p><p></p><p></p><p></p><p>Yes. And yet, it still helps. I think I am OK with trading slightly less magic to be better with beast mastery. Seems like a fair trade off to me. And if you are not OK with it, then just focus more on spells. </p><p></p><p></p><p></p><p>The class does need assistance for those who do not view the beast as either mostly non-combat, or more disposable. I think you've mistaken my position for someone else's position. </p><p></p><p></p><p></p><p>It's not a stealth re-write. It's additional options to help those who want to play a beast master with a more aggressive beast, or a less disposable beast. You don't have to take these additional options at all, and a lot of people won't because they don't play the beastmaster that way (likely either keeping the beast out of combat most of the time, or treating the beast as more disposable and replaceable). </p><p></p><p></p><p></p><p>Funny, I don't hear that complaint about the Champion fighter which is doing the same thing. As this edition has brought in a huge number of new players who have never played the game before, it's the new mainstream. It's what I was arguing before much earlier in this thread - I think a lot of newer players are more comfortable replacing the beast often, or keeping the beast mostly out of combat.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7483218, member: 2525"] I didn't say the Beastmaster Ranger is fine (though I do think the other subclasses are fine for the Ranger). I've said throughout the thread I think it could use some additional elements, but that I think they could be done without an alternative class or errata, but simply by publishing some additional options for the existing class. Like those I mentioned. The actual proposal I wrote (which I thought you read, as this was a summary of an earlier discussion in this thread) involved just aiding any allied creature of the beast sub-type. This would help with befriended animals found using the skill, or animals found using a variety of spells, or other animals in the party like a familiar. So even if you choose this fighting style and decide later to not choose beastmaster, it still has interesting utility. Yes. And yet, it still helps. I think I am OK with trading slightly less magic to be better with beast mastery. Seems like a fair trade off to me. And if you are not OK with it, then just focus more on spells. The class does need assistance for those who do not view the beast as either mostly non-combat, or more disposable. I think you've mistaken my position for someone else's position. It's not a stealth re-write. It's additional options to help those who want to play a beast master with a more aggressive beast, or a less disposable beast. You don't have to take these additional options at all, and a lot of people won't because they don't play the beastmaster that way (likely either keeping the beast out of combat most of the time, or treating the beast as more disposable and replaceable). Funny, I don't hear that complaint about the Champion fighter which is doing the same thing. As this edition has brought in a huge number of new players who have never played the game before, it's the new mainstream. It's what I was arguing before much earlier in this thread - I think a lot of newer players are more comfortable replacing the beast often, or keeping the beast mostly out of combat. [/QUOTE]
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