Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7485910" data-attributes="member: 6880599"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=37579" target="_blank">Jester David</a></u></strong></em></p><p>"Why not just make more subclasses? It takes largely the same amount of design time and playtesting time, only the net result is more total options."</p><p></p><p>I actually agree that an alternate pet ranger sub-class might be better than a revised ranger. </p><p></p><p>The idea of making <strong>subclass "Pack Leader"</strong> that makes the companion job specific with multiple companions instead of higher health, that you could resurrect in ritual after every fight would be away to go... bit brutal imagery wise watching your pack die one at time every fight but a different feel for the similar job. </p><p></p><p>Another <strong>subclass alternate, "Great Beast Acolyte"</strong> for those who want to have the build I wrote before but also want the companion to be the primary source of damage, being that its more powerful than your ranger it makes since that your actually serving the animal not the other way around, but you play as you paying tribute to the Great Beast it fights "for you" in thanks for your humble service... kind of like having a cat as a pet, you pay the bills so that you can gain honer of living in its house and feeding it in a timely manor.</p><p></p><p></p><p>The only class feature, I really feel is missing that the revised has is the extra damage verses favored enemies. I always though this symbolic, I know how to fight and hurt them because I have dedicated my life to being good at killing them was part of what made Rangers unique an cool in 3.5 and +2 damage lvls 1-4, +4 lvls 5-8, +6 lvls 9-12, +8 lvls 13-16, +10 lvls 17-20 was not broken and required you to stick to ranger levels. If this was added in <strong>"Stalker" subclass</strong> that would be cool. Alternately, you could <strong>half those bonuses and make them apply to hit and damage instead</strong>. I like that better because it means your favored enemies with Higher AC still need to fear you because you know how to hurt them while easier favored enemies with lower AC (that you would normally hit anyway) don't become trivial because your additional damage has gotten out of hand. This would really bring back the two-weapon fighting style rangers and its still very fun and interesting for archers and single weapon fighting with green flame blade for example because the hit bonus means they all do more damage against their favored enemies.</p><p></p><p>I was a hunter of aberrations and dragons in 3.5 and it was always awesome when you had a moment for the ranger to say, "step as side, you can have the others but this mind flayer is mine!" Mean it and your party be like "Dude its all yours, go make us some calamari"... I might have sucked for the last 3 sessions but when those enemies came out it was awesome to be the right man for the job as a ranger. … So, far the most useful thing I have seen from rangers is scouting a quick path and food in the some places. Usually, the party knows more about nature and enemies even with the rangers advantage rolls, and in combat they are just another additive ranged damage. Its not as cool as when you run into a horde of zombies and the cleric steps up … "Gentlemen... if you would step aside I will clear our path of these unnatural ...things" because <strong>destroy undead</strong> does play gentle with low CR undead. I really feel, this is the biggest lose to the 5e ranger. It is very much to me the same as if they had taken turn undead/destroy undead from clerics.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7485910, member: 6880599"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=37579"]Jester David[/URL][/U][/B][/I] "Why not just make more subclasses? It takes largely the same amount of design time and playtesting time, only the net result is more total options." I actually agree that an alternate pet ranger sub-class might be better than a revised ranger. The idea of making [B]subclass "Pack Leader"[/B] that makes the companion job specific with multiple companions instead of higher health, that you could resurrect in ritual after every fight would be away to go... bit brutal imagery wise watching your pack die one at time every fight but a different feel for the similar job. Another [B]subclass alternate, "Great Beast Acolyte"[/B] for those who want to have the build I wrote before but also want the companion to be the primary source of damage, being that its more powerful than your ranger it makes since that your actually serving the animal not the other way around, but you play as you paying tribute to the Great Beast it fights "for you" in thanks for your humble service... kind of like having a cat as a pet, you pay the bills so that you can gain honer of living in its house and feeding it in a timely manor. The only class feature, I really feel is missing that the revised has is the extra damage verses favored enemies. I always though this symbolic, I know how to fight and hurt them because I have dedicated my life to being good at killing them was part of what made Rangers unique an cool in 3.5 and +2 damage lvls 1-4, +4 lvls 5-8, +6 lvls 9-12, +8 lvls 13-16, +10 lvls 17-20 was not broken and required you to stick to ranger levels. If this was added in [B]"Stalker" subclass[/B] that would be cool. Alternately, you could [B]half those bonuses and make them apply to hit and damage instead[/B]. I like that better because it means your favored enemies with Higher AC still need to fear you because you know how to hurt them while easier favored enemies with lower AC (that you would normally hit anyway) don't become trivial because your additional damage has gotten out of hand. This would really bring back the two-weapon fighting style rangers and its still very fun and interesting for archers and single weapon fighting with green flame blade for example because the hit bonus means they all do more damage against their favored enemies. I was a hunter of aberrations and dragons in 3.5 and it was always awesome when you had a moment for the ranger to say, "step as side, you can have the others but this mind flayer is mine!" Mean it and your party be like "Dude its all yours, go make us some calamari"... I might have sucked for the last 3 sessions but when those enemies came out it was awesome to be the right man for the job as a ranger. … So, far the most useful thing I have seen from rangers is scouting a quick path and food in the some places. Usually, the party knows more about nature and enemies even with the rangers advantage rolls, and in combat they are just another additive ranged damage. Its not as cool as when you run into a horde of zombies and the cleric steps up … "Gentlemen... if you would step aside I will clear our path of these unnatural ...things" because [B]destroy undead[/B] does play gentle with low CR undead. I really feel, this is the biggest lose to the 5e ranger. It is very much to me the same as if they had taken turn undead/destroy undead from clerics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
Top