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Revised Ranger update
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<blockquote data-quote="Mistwell" data-source="post: 7486307" data-attributes="member: 2525"><p>I don't know where that conception comes from. Nothing about the beastmaster's animal companion reads to me that it's "supposed to be a frontline combatant". They can be used in combat, but mostly to help the ranger and to do some special things like knocking foes down, poisoning foes, doing a flyby attack on foes, and those sorts of things the ranger has more difficulty doing. These usually set up advantageous situations that the ranger and his allies can take advantage of, but it really doesn't feel like a front line attacker. </p><p></p><p></p><p></p><p>What? How is it hard to look at their hit dice? And why are you still claiming 1 or 2 when in this very response we covered that it's 2 or 3? </p><p></p><p></p><p></p><p>In my opinion animal companions for combat are best used for helping the ranger and other party members attack. But if you want them to do damage it's usually better to not just leave them out there in combat as if they are a fighter. </p><p></p><p></p><p></p><p>Most feats do three things and what I had in mind, if you're not going the Fighting Style or Spell route, would be a feat that would cover a lot of ground that people seem to complain about the most with th beastmaster ranger. Like let it open up higher CR animals, allow the ranger to take a hit intended for the animal instead, heal them, give them hit dice equal to your ranger level, etc..</p><p></p><p></p><p></p><p>My perspective is that the beastmaster could use some boosts and I have suggested three, but that it's not nearly as bad as people here often say it is right now. You've been dismissive of those fixes, and blatantly sarcastic, while simultaneously suggesting my position is to simply defend the status quo. You're not even internally consistent in your response to me (dismissing proposed fixes while claiming I am defending status quo). Which suggests it's almost like you're disagreeing with everything I say just to disagree. See how that works? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 7486307, member: 2525"] I don't know where that conception comes from. Nothing about the beastmaster's animal companion reads to me that it's "supposed to be a frontline combatant". They can be used in combat, but mostly to help the ranger and to do some special things like knocking foes down, poisoning foes, doing a flyby attack on foes, and those sorts of things the ranger has more difficulty doing. These usually set up advantageous situations that the ranger and his allies can take advantage of, but it really doesn't feel like a front line attacker. What? How is it hard to look at their hit dice? And why are you still claiming 1 or 2 when in this very response we covered that it's 2 or 3? In my opinion animal companions for combat are best used for helping the ranger and other party members attack. But if you want them to do damage it's usually better to not just leave them out there in combat as if they are a fighter. Most feats do three things and what I had in mind, if you're not going the Fighting Style or Spell route, would be a feat that would cover a lot of ground that people seem to complain about the most with th beastmaster ranger. Like let it open up higher CR animals, allow the ranger to take a hit intended for the animal instead, heal them, give them hit dice equal to your ranger level, etc.. My perspective is that the beastmaster could use some boosts and I have suggested three, but that it's not nearly as bad as people here often say it is right now. You've been dismissive of those fixes, and blatantly sarcastic, while simultaneously suggesting my position is to simply defend the status quo. You're not even internally consistent in your response to me (dismissing proposed fixes while claiming I am defending status quo). Which suggests it's almost like you're disagreeing with everything I say just to disagree. See how that works? :) [/QUOTE]
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