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<blockquote data-quote="Mistwell" data-source="post: 7486369" data-attributes="member: 2525"><p>It's not a tax because a majority of people playing the class are already fine with it. It's additional options for those who want something more out of this class, without having to mess with what already works for a fair number of people. Generally adding more options rather than replacing what exists is the better route, as it not only doesn't cause that sense that you spent money on an incomplete product, but it also doesn't then result in a bunch more people being upset that you just "fixed" what was not broken for them. </p><p></p><p>And I don't think this is really an issue of "admitting" anything. Who cares if they "admit" something? What purpose does that serve? Some people want the beastmaster to do more (myself included) and I think some options to let them do more without altering what already exists is a good route. I'm hoping they do as well, and said as much recently to Crawford on Twitter.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7486369, member: 2525"] It's not a tax because a majority of people playing the class are already fine with it. It's additional options for those who want something more out of this class, without having to mess with what already works for a fair number of people. Generally adding more options rather than replacing what exists is the better route, as it not only doesn't cause that sense that you spent money on an incomplete product, but it also doesn't then result in a bunch more people being upset that you just "fixed" what was not broken for them. And I don't think this is really an issue of "admitting" anything. Who cares if they "admit" something? What purpose does that serve? Some people want the beastmaster to do more (myself included) and I think some options to let them do more without altering what already exists is a good route. I'm hoping they do as well, and said as much recently to Crawford on Twitter. [/QUOTE]
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