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*Dungeons & Dragons
Revised Ranger update
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<blockquote data-quote="Eric V" data-source="post: 7486374" data-attributes="member: 6779717"><p>Of course I want more power for the companion...it dies far too easily!! Why would that be a problematic motivation to ask for a rule change?? "A better companion for some character concept I have in my head" (which, apparently, is all right as a motivation) necessarily includes greater survivability for the companion.</p><p></p><p>If the player setting out to play a Beastmaster finds out that his best option is to have it "Help" (and this only comes on at 7th level), and that he would have been just as well off with an owl familiar (a 1st level ritual), then that sucks. He should have played a Hunter (or whatever) with the Arcane Initiate feat.</p><p></p><p>As written, his subclass features are behind the subclass features of the other Ranger subclasses. Remember, we're not talking about "ribbons" here; but actual class mechanics. So to fix them with spells or feats (the latter of which are not allowed by some DMs) still puts them behind the other subclasses. That's why it's a tax.</p><p></p><p>I understand there's no good marketing reason for WotC to address this though, and that marketing has to take priority over everything else.</p><p></p><p>I think people should just play the Revised Ranger as is; it's overpowered, but not to paladin-levels.</p></blockquote><p></p>
[QUOTE="Eric V, post: 7486374, member: 6779717"] Of course I want more power for the companion...it dies far too easily!! Why would that be a problematic motivation to ask for a rule change?? "A better companion for some character concept I have in my head" (which, apparently, is all right as a motivation) necessarily includes greater survivability for the companion. If the player setting out to play a Beastmaster finds out that his best option is to have it "Help" (and this only comes on at 7th level), and that he would have been just as well off with an owl familiar (a 1st level ritual), then that sucks. He should have played a Hunter (or whatever) with the Arcane Initiate feat. As written, his subclass features are behind the subclass features of the other Ranger subclasses. Remember, we're not talking about "ribbons" here; but actual class mechanics. So to fix them with spells or feats (the latter of which are not allowed by some DMs) still puts them behind the other subclasses. That's why it's a tax. I understand there's no good marketing reason for WotC to address this though, and that marketing has to take priority over everything else. I think people should just play the Revised Ranger as is; it's overpowered, but not to paladin-levels. [/QUOTE]
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