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Revised Ranger update
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7486878" data-attributes="member: 31506"><p>Part of the issue is that the ranger just isn't a very good combatant in mid to upper levels. They're also compare poorly to paladins, one of the better non-full casters. They only get a second attack, but so do valor bards. One of their typical fighting styles, Dual Wielding, drops off considerably and uses the bonus action, a flaw Mearls even admits. Unlike paladins who get a bonus d8 damage onm attacks at 11th level, their damage is flat from 5th level on.</p><p></p><p>They're needlessly saddled with a spells known limitation - paladins get almost as many extra spells granted from their Oath as Rangers can KNOW. Their ranger specific spells in general also suck outside of Swift Quiver and Hunter's Mark, being poor damage for the levels obtained and not worth the actions. Hail of Thorns, Cordon of Arrows and Lightning Arrow are straight garbage. Paladins get to use their spell stat for social checks, casting, as well as combat, in the form of their bounded accuracy breaking auras. Rangers get marginal exploration perks on stuff that is highly campaign and playstyle dependent. Their first level is basically all ribbon, and too many things are marginal at best, like Hide in Plain Sight. </p><p></p><p>Rangers can function OK, but that's because the bar is so low in 5E that you have to actively try to fail. They're by far the weakest of the PHB classes IMO. One of my players is running a revised ranger, and it still isn't as impressive as the Oath of the Ancients paladin I've nerfed twice...</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7486878, member: 31506"] Part of the issue is that the ranger just isn't a very good combatant in mid to upper levels. They're also compare poorly to paladins, one of the better non-full casters. They only get a second attack, but so do valor bards. One of their typical fighting styles, Dual Wielding, drops off considerably and uses the bonus action, a flaw Mearls even admits. Unlike paladins who get a bonus d8 damage onm attacks at 11th level, their damage is flat from 5th level on. They're needlessly saddled with a spells known limitation - paladins get almost as many extra spells granted from their Oath as Rangers can KNOW. Their ranger specific spells in general also suck outside of Swift Quiver and Hunter's Mark, being poor damage for the levels obtained and not worth the actions. Hail of Thorns, Cordon of Arrows and Lightning Arrow are straight garbage. Paladins get to use their spell stat for social checks, casting, as well as combat, in the form of their bounded accuracy breaking auras. Rangers get marginal exploration perks on stuff that is highly campaign and playstyle dependent. Their first level is basically all ribbon, and too many things are marginal at best, like Hide in Plain Sight. Rangers can function OK, but that's because the bar is so low in 5E that you have to actively try to fail. They're by far the weakest of the PHB classes IMO. One of my players is running a revised ranger, and it still isn't as impressive as the Oath of the Ancients paladin I've nerfed twice... [/QUOTE]
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