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Revised Ranger update
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<blockquote data-quote="Asgorath" data-source="post: 7486889" data-attributes="member: 6921966"><p>I've seen plenty of arguments that suggest all classes compare poorly to Paladins, though. All non-Fighter classes cap at two attacks per round, so it's not surprising that Rangers only get 2 as well. I think it's worth considering the Ranger additions from XGtE, which is WOTC's first official effort to improve the Ranger. Personally, I think the Gloom Stalker is pretty great, and am currently playing a Wood Elf Gloom Stalker with Sharpshooter. At higher levels, you get:</p><p></p><p>- 3 attacks in the first round, with an extra 1d8 on the first attack.</p><p>- Bonus action to Hide, giving triple advantage via Elven Accuracy.</p><p>- If you do miss, you get another attack (which means you get 3 attacks per round fairly often).</p><p></p><p>Sure, it's not going to match an Action Surging Fighter/Paladin who's dumping max-level Smites on every hit, but then again, who is? You can also do that from the safety of hundreds of feet away from the enemy, assuming the battlefield allows for it. I also remember standing around doing basically nothing against a flying dragon on my Vengeance Paladin, and would've been in the same situation as any melee class/subclass.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7486889, member: 6921966"] I've seen plenty of arguments that suggest all classes compare poorly to Paladins, though. All non-Fighter classes cap at two attacks per round, so it's not surprising that Rangers only get 2 as well. I think it's worth considering the Ranger additions from XGtE, which is WOTC's first official effort to improve the Ranger. Personally, I think the Gloom Stalker is pretty great, and am currently playing a Wood Elf Gloom Stalker with Sharpshooter. At higher levels, you get: - 3 attacks in the first round, with an extra 1d8 on the first attack. - Bonus action to Hide, giving triple advantage via Elven Accuracy. - If you do miss, you get another attack (which means you get 3 attacks per round fairly often). Sure, it's not going to match an Action Surging Fighter/Paladin who's dumping max-level Smites on every hit, but then again, who is? You can also do that from the safety of hundreds of feet away from the enemy, assuming the battlefield allows for it. I also remember standing around doing basically nothing against a flying dragon on my Vengeance Paladin, and would've been in the same situation as any melee class/subclass. [/QUOTE]
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