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General Tabletop Discussion
*Dungeons & Dragons
Revised Ranger update
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<blockquote data-quote="Chaosmancer" data-source="post: 7488341" data-attributes="member: 6801228"><p>My position hasn’t changed, because I never assumed we were removing options from the Ranger when we said “hey this part of the ranger needs to be made better”</p><p></p><p>If I had known that asking for the beast to be improved meant that I had to specify I also didn’t want to reduce any more of the ranger’s options, then I would have said so, but then why would I have assumed that was going to be your counter-argument. </p><p></p><p></p><p></p><p></p><p>So, to translate. Under your rules, if you want the companion to do what it was designed to do, you can’t be an archer. If you want to be an archer, you can’t have an effective animal companion. </p><p></p><p> </p><p></p><p>True enough.</p><p></p><p></p><p>I also love how we are completely ignoring the conversation about whether or not companions are melee anymore. Instead we’ve shifted to accusing me of shifting goalposts.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7488341, member: 6801228"] My position hasn’t changed, because I never assumed we were removing options from the Ranger when we said “hey this part of the ranger needs to be made better” If I had known that asking for the beast to be improved meant that I had to specify I also didn’t want to reduce any more of the ranger’s options, then I would have said so, but then why would I have assumed that was going to be your counter-argument. So, to translate. Under your rules, if you want the companion to do what it was designed to do, you can’t be an archer. If you want to be an archer, you can’t have an effective animal companion. True enough. I also love how we are completely ignoring the conversation about whether or not companions are melee anymore. Instead we’ve shifted to accusing me of shifting goalposts. [/QUOTE]
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Revised Ranger update
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