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Revised Ranger update
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<blockquote data-quote="dco" data-source="post: 7488475"><p>Well, you asked why I found the melee ranger bad, the general class features are part of the melee ranger and a great reason of why I don't like the class, lots of features wasted to make the class better in some specific circumstances.</p><p></p><p>We don't use feats and they are optional, practically on 1/3 hits hunter's mark will go down without a feat. If you use them and want damage the best feats are GWF, Polearm master and sharpshooter and other classes can have hex, the gap with other classes will be bigger. I also find a bit disgusting that you need that one spell to try to keep up with other classes, if it is so important they should have designed the class better.</p><p></p><p>1d8 is good, but beyond the second attack that's all the extra reliable damage you get till you reach level 20. At that level other classes have some good powers, monk can have two more unarmed attacks, the berserker another attack, the battlemaster has his maneuvers, the paladin can make his weapon magical with +CHA to hit, or have advantage against one enemy, etc.</p><p></p><p>At level 11 a champion will have 3 attacks which can be also used at range, more initiative, general durability, better saves, action surge, etc, that makes him far better at combat. The melee ranger will be better tracking under some circumstances, moving over some plants and camouflaging, I don't find this very interesting. A barbarian can tank and will hit more often so damage is not that different unless we go to the berserker. The warlock thanks to spells and class features can deal more damage and tank better. A monk using Ki can deal more damage or have more AC, then you have the features of each subclass.</p><p></p><p>The good thing of the hunter focused on ranged attacks is that you can use volley more reliably and it should be more difficult to lose Hunter's mark if you have space to move. That makes him good at combat but as I said I don't like the class features.</p><p></p><p></p><p>Seriously?</p><p>You only have to read the first pages of this thread. And if it was balanced what was the point all the discusions and people talking about tweaks?, they want to make the class unbalanced?</p><p>From the UA:</p><p></p><p>Do I need to explain what means balance?</p></blockquote><p></p>
[QUOTE="dco, post: 7488475"] Well, you asked why I found the melee ranger bad, the general class features are part of the melee ranger and a great reason of why I don't like the class, lots of features wasted to make the class better in some specific circumstances. We don't use feats and they are optional, practically on 1/3 hits hunter's mark will go down without a feat. If you use them and want damage the best feats are GWF, Polearm master and sharpshooter and other classes can have hex, the gap with other classes will be bigger. I also find a bit disgusting that you need that one spell to try to keep up with other classes, if it is so important they should have designed the class better. 1d8 is good, but beyond the second attack that's all the extra reliable damage you get till you reach level 20. At that level other classes have some good powers, monk can have two more unarmed attacks, the berserker another attack, the battlemaster has his maneuvers, the paladin can make his weapon magical with +CHA to hit, or have advantage against one enemy, etc. At level 11 a champion will have 3 attacks which can be also used at range, more initiative, general durability, better saves, action surge, etc, that makes him far better at combat. The melee ranger will be better tracking under some circumstances, moving over some plants and camouflaging, I don't find this very interesting. A barbarian can tank and will hit more often so damage is not that different unless we go to the berserker. The warlock thanks to spells and class features can deal more damage and tank better. A monk using Ki can deal more damage or have more AC, then you have the features of each subclass. The good thing of the hunter focused on ranged attacks is that you can use volley more reliably and it should be more difficult to lose Hunter's mark if you have space to move. That makes him good at combat but as I said I don't like the class features. Seriously? You only have to read the first pages of this thread. And if it was balanced what was the point all the discusions and people talking about tweaks?, they want to make the class unbalanced? From the UA: Do I need to explain what means balance? [/QUOTE]
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