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<blockquote data-quote="dco" data-source="post: 7489018"><p>Not sure about the relationship of all that with thinking if something is balanced or not.</p><p></p><p></p><p>And with all that data they released the revised UA ranger and they said what they said.</p><p>Popularity doesn't mean balance.</p><p>I claim what I want, that's all, I don't need anymore we can simply agree or disagree, didn't try to convince you but I needed to correct the fallacies about the need of playing experience, popularity, no one thinking is is unbalanced, etc.</p><p></p><p></p><p>Exactly. For example I prefer to use a rogue as a ranger, at level 11 the Rogue could deal 1d8+5+6d6 damage, the ranger needs to hit 3 enemies or use a spell to be comparable. Beyond combat 1 extra skill, expertise, cunning action, reliable talent, etc, makes it a better all around ranger unless you want the spells to talk to animals and things like that.</p><p>For me the biggest problem are the lvl 11 power for hunters, the need of H. Mark to keep up, the beastmaster that doesn't work very well and the general ranger class powers which are very specific and a bit weak. In my opinion the revised ranger was a waste of time, the balance turned to the other side.</p><p></p><p></p><p>All can attack at range, a melee ranger without spells compared to a monk or barbarian will only do 1d8 more to that flying dragon in the case he chose colossus slayer.</p><p>I don't know what is a gloomstalker as I never buy extra books, it looks good but doesn't change the other subclasses, in any case food for thought for homebrews and works differently than an extra attack, thanks for pointing it out, will try it substituting volley and whirlwind attack.</p><p>Hide is good but you need somewhere to hide and in combat a GM that lets you hide in front of an enemy unless you have surprise. Not our group.</p><p>The things out of combat are not very good, I can be a rogue with more skills, double proficiency on them, take a 10, hide, dash and disengage as a bonus action, don't need to specialize in melee or ranged combat, better damage unless you use hunter's mark and damage focused on one enemy which is usually better. Uncanny dodge and evasion sooner, if I go arcane trickster I have access to illusions and invisibility which are better options that spending one minute camouflaging yourself, etc.</p></blockquote><p></p>
[QUOTE="dco, post: 7489018"] Not sure about the relationship of all that with thinking if something is balanced or not. And with all that data they released the revised UA ranger and they said what they said. Popularity doesn't mean balance. I claim what I want, that's all, I don't need anymore we can simply agree or disagree, didn't try to convince you but I needed to correct the fallacies about the need of playing experience, popularity, no one thinking is is unbalanced, etc. Exactly. For example I prefer to use a rogue as a ranger, at level 11 the Rogue could deal 1d8+5+6d6 damage, the ranger needs to hit 3 enemies or use a spell to be comparable. Beyond combat 1 extra skill, expertise, cunning action, reliable talent, etc, makes it a better all around ranger unless you want the spells to talk to animals and things like that. For me the biggest problem are the lvl 11 power for hunters, the need of H. Mark to keep up, the beastmaster that doesn't work very well and the general ranger class powers which are very specific and a bit weak. In my opinion the revised ranger was a waste of time, the balance turned to the other side. All can attack at range, a melee ranger without spells compared to a monk or barbarian will only do 1d8 more to that flying dragon in the case he chose colossus slayer. I don't know what is a gloomstalker as I never buy extra books, it looks good but doesn't change the other subclasses, in any case food for thought for homebrews and works differently than an extra attack, thanks for pointing it out, will try it substituting volley and whirlwind attack. Hide is good but you need somewhere to hide and in combat a GM that lets you hide in front of an enemy unless you have surprise. Not our group. The things out of combat are not very good, I can be a rogue with more skills, double proficiency on them, take a 10, hide, dash and disengage as a bonus action, don't need to specialize in melee or ranged combat, better damage unless you use hunter's mark and damage focused on one enemy which is usually better. Uncanny dodge and evasion sooner, if I go arcane trickster I have access to illusions and invisibility which are better options that spending one minute camouflaging yourself, etc. [/QUOTE]
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