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Revised Ranger: Yup, time for a poll
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<blockquote data-quote="Kahuna Burger" data-source="post: 889117" data-attributes="member: 8439"><p>Just to hijack things a little more...</p><p></p><p>So he "invades the fighter's claim to be the combat master" as do pal, barb, monk and to some extent rogue with the obscene sneak attack damage. And thats ok. And he "invades the wizard's claim to be the magic master" as do over half of the classes (including a rogue with a maxed use magical device). And he "invades the cleric's claim to be the healing master" along with the bard, druid and palidan. But for some reason that as a non "old school" D&D player (but no gaming newbie either, as I've played other systems nigh these many years) I cannot comprehend, STILL having less skill points and class skills than the skill-overpowered rogue is some sort of unforgivable turf violation...</p><p></p><p>What's up with that? Can some one give me an actual reason (that is, one not based on a nostalgic attachment to the division of labor in prior editions) that one class with plenty of offensive and defensive capabilities to go around also has to have twice as many skill points as the next class down? Or that while you can have a fully combat ready, magic slinging, healing capable party without any of the other three "traditional classes" there's this contingent of gamers who blows a rod at the idea that maybe you can have a sneaky, skill equipted party without the last archetype?</p><p></p><p>I honestly just don't get people's problem with other classes being reasonably endowed with the skills you need to make an interesting character.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 889117, member: 8439"] Just to hijack things a little more... So he "invades the fighter's claim to be the combat master" as do pal, barb, monk and to some extent rogue with the obscene sneak attack damage. And thats ok. And he "invades the wizard's claim to be the magic master" as do over half of the classes (including a rogue with a maxed use magical device). And he "invades the cleric's claim to be the healing master" along with the bard, druid and palidan. But for some reason that as a non "old school" D&D player (but no gaming newbie either, as I've played other systems nigh these many years) I cannot comprehend, STILL having less skill points and class skills than the skill-overpowered rogue is some sort of unforgivable turf violation... What's up with that? Can some one give me an actual reason (that is, one not based on a nostalgic attachment to the division of labor in prior editions) that one class with plenty of offensive and defensive capabilities to go around also has to have twice as many skill points as the next class down? Or that while you can have a fully combat ready, magic slinging, healing capable party without any of the other three "traditional classes" there's this contingent of gamers who blows a rod at the idea that maybe you can have a sneaky, skill equipted party without the last archetype? I honestly just don't get people's problem with other classes being reasonably endowed with the skills you need to make an interesting character. Kahuna Burger [/QUOTE]
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