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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised Samurai Core Class
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<blockquote data-quote="Li Shenron" data-source="post: 3295122" data-attributes="member: 1465"><p>Well to me it seems a bit too powerful, compared with core classes (and compared to both official versions of Samurai that I know)... :/</p><p></p><p>Focused Strike is ok when it's +2 or +4, but after that I think it's too high. As a bonus to damage, it would be ok, but as a bonus to attack it isn't. +6 to attack is already VERY high, but perhaps could still be acceptable, +8 and +10 IMHO are unacceptable (you have to consider that these go on top on bonuses from many other sources).</p><p></p><p>I may be wrong, but I think that when the bonus is already +6, for a Samurai it is much better to use Focused Strike ALL THE TIME, even with the failure chance (unless he's facing lots of really weak opponents that he needs to dispose with multiple attacks, but in that case he can still use Focused Strike + Cleave).</p><p></p><p>You said you playtested this, but have you playtested this through all levels? At least on paper it looks like the total attack bonus of this character is skyrocketed.</p><p></p><p>Someone mentioned the Smite Evil ability: as a comparison, it grants only Charisma bonus to attack, and it can be used only limited times per day.</p><p></p><p>I really would prefer that there be at least one of the following:</p><p></p><p>- a smaller bonus to attack (if level-based, halve the current bonus, otherwise make it equal to one stat)</p><p>- a daily limit</p><p></p><p>If it seems too weak, increase the damage to compensate, or remove the restrictions about criticals.</p><p></p><p>Overall the class is powerful, and even after fixing Focused Damage I am skeptic about the overall balance, perhaps I'd consider removing DR as well.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3295122, member: 1465"] Well to me it seems a bit too powerful, compared with core classes (and compared to both official versions of Samurai that I know)... :/ Focused Strike is ok when it's +2 or +4, but after that I think it's too high. As a bonus to damage, it would be ok, but as a bonus to attack it isn't. +6 to attack is already VERY high, but perhaps could still be acceptable, +8 and +10 IMHO are unacceptable (you have to consider that these go on top on bonuses from many other sources). I may be wrong, but I think that when the bonus is already +6, for a Samurai it is much better to use Focused Strike ALL THE TIME, even with the failure chance (unless he's facing lots of really weak opponents that he needs to dispose with multiple attacks, but in that case he can still use Focused Strike + Cleave). You said you playtested this, but have you playtested this through all levels? At least on paper it looks like the total attack bonus of this character is skyrocketed. Someone mentioned the Smite Evil ability: as a comparison, it grants only Charisma bonus to attack, and it can be used only limited times per day. I really would prefer that there be at least one of the following: - a smaller bonus to attack (if level-based, halve the current bonus, otherwise make it equal to one stat) - a daily limit If it seems too weak, increase the damage to compensate, or remove the restrictions about criticals. Overall the class is powerful, and even after fixing Focused Damage I am skeptic about the overall balance, perhaps I'd consider removing DR as well. [/QUOTE]
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Revised Samurai Core Class
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