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General Tabletop Discussion
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Revised (Slightly) Character Advancement Table
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7530782"><p>No problem. I thought the layout was clear, but if not I apologize for the confusion.</p><p></p><p>As I wrote in other posts, the problem isn't pacing. I am fine with 5E having faster level progressions as it is obvious that was the intent of the designers and given the nature of my players, will probably be more agreeable to them anyway. The point I was making with prior editions was just how much slower level progression generally was compared to 5E, not that I wanted my 5E game to reflect that pace of progression.</p><p></p><p>Like you said, I think my table makes the deck chairs prettier, as I want a constantly increasing amount of EXP needed, not a regression to a lower value at higher levels. That was the goal of my revised table, just to make it a smoother curve, which it is.</p><p></p><p>If I want my marathon progression, as you put it, I will simply make it session-based, requiring a number of session equal to the new level (as previously stated), e.g. 11th Level will require 11 sessions of 4-5 hours each.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7530782"] No problem. I thought the layout was clear, but if not I apologize for the confusion. As I wrote in other posts, the problem isn't pacing. I am fine with 5E having faster level progressions as it is obvious that was the intent of the designers and given the nature of my players, will probably be more agreeable to them anyway. The point I was making with prior editions was just how much slower level progression generally was compared to 5E, not that I wanted my 5E game to reflect that pace of progression. Like you said, I think my table makes the deck chairs prettier, as I want a constantly increasing amount of EXP needed, not a regression to a lower value at higher levels. That was the goal of my revised table, just to make it a smoother curve, which it is. If I want my marathon progression, as you put it, I will simply make it session-based, requiring a number of session equal to the new level (as previously stated), e.g. 11th Level will require 11 sessions of 4-5 hours each. [/QUOTE]
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