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General Tabletop Discussion
*Dungeons & Dragons
Revised (Slightly) Character Advancement Table
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7530961"><p>While they was probably their intent, I find that to be the case in the adventure itself, not the EXP table. If the levels represent ever-increasing powers and abilities, the EXP required should reflect that IMO.</p><p></p><p></p><p></p><p>So, basically, it is like saying, obtaining Level Y won't be as rewarding as obtaining Level X, so getting to Level Y shouldn't need as much EXP. We'll just drop it below the amount needed for Level X, so you get through the "less rewarding" Level Y more quickly and move on towards working getting better "rewards" at Level Z! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By that logic, look at obtaining 12th and 16th Levels. Most of the classes get identical rewards (mainly ASIs and Hit Points) at those levels, nothing else (a couple archetypes get a bonus spell slot maybe, but that's about all...). And yet, you need 15000 EXP to go from 11th to 12th and twice that, 30000 EXP, to go from 15th to 16th. If the rewards are the same, why is the EXP required doubled? Going further, most classes get more "rewards" at 4th and 8th levels, but achieving those levels from 3rd and 7th only require 1800 and 11000 EXP, respectively. Since those levels offer more rewards and greater satisfaction, shouldn't they require greater EXP?</p><p></p><p>No. But that counter's arguments for the rise and falling EXP curve progression to reflect rewards and achievement.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7530961"] While they was probably their intent, I find that to be the case in the adventure itself, not the EXP table. If the levels represent ever-increasing powers and abilities, the EXP required should reflect that IMO. So, basically, it is like saying, obtaining Level Y won't be as rewarding as obtaining Level X, so getting to Level Y shouldn't need as much EXP. We'll just drop it below the amount needed for Level X, so you get through the "less rewarding" Level Y more quickly and move on towards working getting better "rewards" at Level Z! :) By that logic, look at obtaining 12th and 16th Levels. Most of the classes get identical rewards (mainly ASIs and Hit Points) at those levels, nothing else (a couple archetypes get a bonus spell slot maybe, but that's about all...). And yet, you need 15000 EXP to go from 11th to 12th and twice that, 30000 EXP, to go from 15th to 16th. If the rewards are the same, why is the EXP required doubled? Going further, most classes get more "rewards" at 4th and 8th levels, but achieving those levels from 3rd and 7th only require 1800 and 11000 EXP, respectively. Since those levels offer more rewards and greater satisfaction, shouldn't they require greater EXP? No. But that counter's arguments for the rise and falling EXP curve progression to reflect rewards and achievement. [/QUOTE]
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